Commit Graph

139 Commits

Author SHA1 Message Date
Brecht Van Lommel
902e1d0b53 Fix #36613: view select/all shortcuts not working in graph editor with the
maya key configuration preset.
2013-09-01 13:19:06 +00:00
Thomas Dinges
fc9d4bdf73 Cycles / Sampling UI:
* Add a "Total Samples" info at the bottom of the panel.
This makes understanding the Non-Progressive integrator easier, as it displays how many samples are used for the different ray types. 

* Rename Squared Samples to Square samples, to indicate that the action is not already done. The new Total Samples info should make this easier to understand now as well. Also added back for Progressive integrator, for consistency. 

Screenshot:
http://www.pasteall.org/pic/show.php?id=57980
2013-08-22 19:57:56 +00:00
Brecht Van Lommel
bfb63ab5a5 Fix #36373: maya and max key configurations for mesh loop select did not work correct
when doing an extend loop select, then doing a regular loop select, it would still
extend.
2013-08-07 15:51:57 +00:00
Thomas Dinges
9caaa78c32 Fix for r58798, forgot to update the presets. 2013-08-01 14:00:24 +00:00
Thomas Dinges
363b04d15e Cycles / Sampling Presets:
* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared).
2013-07-20 09:29:25 +00:00
Thomas Dinges
ac1d58d962 Cycles / Sampling Presets:
* Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here.

* Some UI layout changes to match the settings a bit better.
2013-07-19 23:59:40 +00:00
Campbell Barton
ddee696bc7 add default preset for font settings. 2013-06-07 01:06:01 +00:00
Campbell Barton
a8c55a612b remove duplicate operator,
select-split and unlink-selection did the same thing,
keep select split since it fits closer to mesh editmode and single key access (Ykey).
2013-06-02 00:29:30 +00:00
Sergey Sharybin
7b5318ef46 Follow up to previous commit
Made Ctrl-LMB clear selection from the object.
2013-05-31 09:55:34 +00:00
Sergey Sharybin
5f3c394d04 Fix #35567: Shift+LMB doesn't toggle selection when using the Maya preset
Also added back RMB to set 3d cursor position.
2013-05-31 09:49:52 +00:00
Sergey Sharybin
bcf32407c1 Fix #35374: Region overlap + bugs
Was missing keymap for REGION_TIMER, which ended up
in missing updates happening.

Added this kind of timer to RNA, so keymaps could
bind to it.

Also made 3ds max keymap working again. Too bad it
was broken in 2.67 and 2.67a :S
2013-05-29 16:03:09 +00:00
Michael Fox
5a91db3d1f [Bug #35108] Shortcuts 3dsmax blender 2.67RC
Quad View: ALT + W
Switch Wireframe / Solid: F3
Render: F10
Properties: F12
Ortho / perspective View: P
Zoom to selected center: Z
Select/ Deselect all: CTRL + A

in changing A hotkeys ctrl-a hotkeys are now ctrl-shift-a and GameEngine is now ctrl-alt-shift-p
2013-05-01 11:35:36 +00:00
Sergey Sharybin
39ac11a302 Partial fix for #35108: Shortcuts 3dsmax Blender 2.67RC
Made keyap use the same select_or_deselect_all operator
as used for maya keymap instead of tricks with deselect_all.

Solves issue with selection in editor mode (reported as #3
in the original bug report).
2013-04-30 07:34:23 +00:00
Sergey Sharybin
6b974ad0f1 Changes for updated operators 2013-04-30 07:18:07 +00:00
Sergey Sharybin
75f1157b80 Fix #34350: Maya Keyboard map preset problems
Two main things:

- Made a python operator for selection in a viewport
  which will de-select everything if nothing is under
  the mouse.

  To do so needed to modify VIEW3D_OT_select, so invoke
  sets mouse location which is later used by exec
  function.

  This way it's possible to select stuff from python
  defined operator.

  Not best-ever solution since ideally exec() shall not
  do OpenGL stuff, but we've got this issue in some
  other operators. We'll solve this later.

- Used a keymap from Gianmichele Mariani as a reference,
  updated his keymap to latest changes in operators.

  We shall match Maya keymap much better now, thanks
  for the keymap dude!
2013-04-22 14:56:41 +00:00
Sergey Sharybin
d726b4bddc Fix #34897: Select edge loop shortcut not working in Maya preset
Made it so loop/ring selection are assigned to RELEASE button,
so they're not conflicting with regular selection.

There's still seems to be a conflict between loop and ring
selection, but it was here for ages and that's another story.
2013-04-16 10:19:21 +00:00
Campbell Barton
34f3dc43e7 code cleanup: pep8 & minor changes 2013-03-11 02:19:58 +00:00
Michael Fox
b78d33dcf6 [#28352]3dsmax preset, patch by Nik Prodanov, this provides both an interaction preset and a keymap preset for those migrating from 3dsmax 2013-03-08 08:57:11 +00:00
Gaia Clary
be701b6278 Collada: Added support for ngon export/import and added triangulate option to export 2013-03-02 15:58:13 +00:00
Gaia Clary
9791275821 Added preset values for Collada exporter. 2013-02-27 17:48:07 +00:00
Campbell Barton
d45612aa41 fix [#34279] Python console: Selected region is not highlighted when using white background color 2013-02-18 02:36:36 +00:00
Sergey Sharybin
6557d33608 Made maya keymad deselect everything in cases nothing was selected with LMB
The way it works now is:

- Border select is using TWEAK, for which you need to hold LMB down
  and move mouse. This prevents operators using RELEASE/CLICK events
  from being fired.
- LMB select is using RELEASE event, this is no selection happens
  before border if you do border select. And this prevents any
  operator uses CLICK event from being fired.
- Delect all happens by CLICK, which would be fired only in case no
  operators were handled with PRESS/RELEASE.

This is a bit cards-house, but this is how events currently works and
wouldn't want inventing something bigger now.
2013-02-13 17:43:52 +00:00
Sergey Sharybin
708b01e177 Fix #34217: Maya keymap preset doesn't handle Shift-Click selection properly 2013-02-13 08:11:35 +00:00
Antony Riakiotakis
41500e2824 Fix themes for gradient. For other (contrib) theme maintainers: back property is not used for 3D viewport back colour anymore, instead use the gradient high colour, as done in this commit 2013-02-10 20:17:50 +00:00
Campbell Barton
5d4df1a999 pep8 cleanup 2013-02-10 08:54:10 +00:00
Campbell Barton
b4dc44eec7 update themes. 2013-01-29 21:58:07 +00:00
Gaia Clary
c263753d17 Added gsoc-2012 collada improvements from bratwurst branch 2013-01-21 13:45:49 +00:00
Sergey Sharybin
684b849a95 Fix #33899: Maya keymap/custom keymap selection issues
Switch selection from Release to Click, so releasing mouse button
after transform confirmation wouldn't trigger selection operator.

However, needed to disable old Click behavior which used to deselect
everything if click happened outside of any object. It wad bad way
to do such a behavior and shall be re-think and solved in a better
way.
2013-01-21 12:27:31 +00:00
Campbell Barton
5310961523 update themes 2012-12-16 05:48:27 +00:00
Campbell Barton
b83f105588 update themes for added alpha channel 2012-12-13 10:29:31 +00:00
Sergey Sharybin
e1100cb655 Fix for maya keymap 2012-12-10 14:06:57 +00:00
Campbell Barton
7c64de3eb8 update themes with update_themes.py 2012-12-08 02:16:17 +00:00
Sergey Sharybin
cf3a5d94f0 Fix #32780: Maya keymap selection issues
Maya keymap used LMB press to select object and also used tweak event
of LMB for border select. This lead to selecting object under the cursor
before border select could start.

This could be pain when working on huge scenes.

Solved by switching selection from LMB press to release.
2012-10-10 08:07:28 +00:00
Campbell Barton
5a721a4071 speaker and empty where hardly visible 2012-10-08 10:19:59 +00:00
Campbell Barton
5b14ce7218 update to ubuntu theme 2012-10-08 10:04:36 +00:00
Thomas Dinges
139524b144 * Fix for the elsyiun.xml theme, Reports in Info Header were not readable (grey on grey). Patch by "ejnersan" in IRC. 2012-10-03 09:37:36 +00:00
Campbell Barton
846f115876 updated themes with active pose bone color. 2012-10-01 01:26:54 +00:00
Campbell Barton
8a51d235e6 pep8 cleanup 2012-09-26 21:19:51 +00:00
Campbell Barton
6a1a5ad08b split off auto depth option to have cursor placement use depth too since you dont always want both. 2012-08-10 10:34:24 +00:00
Sergey Sharybin
4f410971c3 Camera tracking presets
- Fix for copy default settings from active track operator
- Add meaningful tracking presets

API changes:

- Added parameter exact to Marker.find_frame, so now it's
  possible to get estimated marker

- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
Thomas Dinges
0ee0eec6c6 Fix for [#32016] Tracking Settings Presets not working
* Removed outdated properties from the presets.

Note: it does not fail anymore, but needs an update for new settings probably.
2012-07-04 23:00:49 +00:00
Guillermo S. Romero
a21a0a4dcf SVN maintenance. 2012-06-23 02:10:54 +00:00
Gaia Clary
d0bf289f68 Fix: Collada (Exporter) replaced the initial operator Presets with 2 up to date versions 2012-06-22 17:14:50 +00:00
Thomas Dinges
b4440696a5 Themes:
* Fixes for the "Back to Black" theme, patch by meta-androcto. Fixed text editor select & vert edge select color. Thanks!
2012-06-21 14:05:31 +00:00
Gaia Clary
9f6a66d5f9 Collada: (Exporter) Add new option 'deform bones only' 2012-06-15 22:00:25 +00:00
Gaia Clary
8ae116fbbb Collada: (Exporter) fix Operator preset 2012-06-14 19:19:11 +00:00
Campbell Barton
dcda234a3d update themes for new colors, patch by Brendon Murphy 2012-06-13 11:40:49 +00:00
Gaia Clary
822362189b [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option 2012-05-26 22:46:28 +00:00
Guillermo S. Romero
c904f5363d SVN maintenance. 2012-05-26 00:33:46 +00:00
Gaia Clary
19705e969a Removed setting of filepath from Operator Preset for the Collada Exporter (Second Life presets) 2012-05-25 13:50:32 +00:00