Guillermo S. Romero
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441f26a170
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Clean up for the imminent migration from SVN to GIT.
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2009-03-31 22:34:34 +00:00 |
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Rob Haarsma
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d5aaba6c81
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Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, only one problem remained;
the including of <MT_assert.h> in the NG_network project. So here's a fix.
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2005-04-01 11:26:03 +00:00 |
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Simon Clitherow
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3d45e6ca31
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- updated MSVC 6 projectfiles with gameengine/solid changes.
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2004-03-25 21:04:51 +00:00 |
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Simon Clitherow
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ab05ef7618
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- updated MSVC project files to suit the lib dir move - better late than never!
- blenderplayer and the web plugin now compile again (now using OpenAL)
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2003-03-12 21:40:56 +00:00 |
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Maarten Gribnau
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febeabb7eb
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Fixed ActiveX control libraries and library paths.
Removed abundant frozen python files.
Maarten
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2002-12-22 22:42:11 +00:00 |
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Maarten Gribnau
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0efbb6c87b
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Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
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2002-11-11 21:59:46 +00:00 |
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Maarten Gribnau
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6db6011d89
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First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
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2002-11-11 00:02:52 +00:00 |
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Hans Lambermont
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12315f4d0e
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Initial revision
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2002-10-12 11:37:38 +00:00 |
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