Commit Graph

13324 Commits

Author SHA1 Message Date
Peter Schlaile
6f87d03b3c == Sequencer ==
This fixes several issues with the Speed Control Effect:
* IPO curve-deletion resulted in non-working effect
* easy retiming only allowed enlarging of strips,
  now shrinking is also possible (easy retiming:
  use the right display handle of input strip and
  shrink or enlarge, will make the speed of the
  strip exactly fit the effect strip's length)
* frames after end-of-display of input strips can
  now be accessed (which is necessary for fix #2)
  
=> just use easy retiming from now on, it's fun :)
2009-06-26 07:32:24 +00:00
Ton Roosendaal
8cda8abefe Bugfix, testing venom's lab .blends
Using LightGroups override for material doesn't work for preview
renders. Code didn't correctly return correct light listbase then,
crashing Blender on preview render.
2009-06-25 12:32:55 +00:00
Campbell Barton
434a994f30 Mathutils quat1 * quat2 was broken, returned quat1*quat1 instead. 2009-06-25 01:37:19 +00:00
Jens Ole Wund
122808b839 bug fix SoftBody module
vertex groups are not notified on deletion .. and other relevant changes  ..
sneak in Mass and Spring Painting
2009-06-24 23:42:45 +00:00
Dalai Felinto
320fc51a2b BGE pyAPI update
(adding "when accessing it from the Game Engine use Mathutils instead of Blender.Mathutils" message in Blender pyAPI doc)
2009-06-21 17:40:56 +00:00
Peter Schlaile
29c6440bb3 == AVI ==
Only open AVI files with at least one supported video track type.
(This is the real fix for DV-Type1-AVIs, since the FCC of iads, that
is used there, wasn't detected. But the code will happily open AVI-files
with only audio tracks... So the real fix is: only try to open things, that
contains something we know how to handle :) )
2009-06-21 17:00:18 +00:00
Peter Schlaile
4dec9f3cb6 == Sequencer ==
Very, very last minute patch for Blender on Windows systems:
move blender's internal AVI reader the last try in the list of
codecs, when opening movie files.

Otherwise, it will fail on Movie Maker captured DV-AVI files.
(isavi() seems to mistreat these files as RAW/MJPEG AVI and fails
later on IMB_anim_absolute() )
2009-06-21 12:02:40 +00:00
Campbell Barton
bc77cc3a81 typo in logic buttons 2009-06-20 05:16:09 +00:00
Campbell Barton
504fa6e2bc own copy/paste error, euler.wrapped would give a bad value 2009-06-18 18:23:22 +00:00
Ton Roosendaal
506d96cb0b Part two of svn release commit, last one! 2009-06-18 18:12:13 +00:00
Ton Roosendaal
0a132c6166 Bufix #18942
Composite "Map UV" node was using false UVs (0,0) from neighbouring 
pixels when those pixels were not rendered (or have no UV).

This commit checks for each neighbour sample it takes if the UV was
correctly set. Solves bad errors on edges of UV maps. With FSA even
totally smooth. :)
2009-06-18 17:00:47 +00:00
Kent Mein
a9b99ab01c coverity issue CID: 596
Checker: FORWARD_NULL (help)
File: base/src/source/blender/render/intern/source/texture.c
Function: do_lamp_tex
Description: Variable "dx" tracked as NULL was dereferenced.

Also found a typo the 3rd check was checking projx instead of projz
I also expanded the elses to set dyt as well as dxt.

Kent
2009-06-18 12:57:39 +00:00
Dalai Felinto
b033f07306 Fix for bug: [#18619] Shadow face flag ignores object's scale
In time for the 2.49a ahoy :)
2009-06-17 21:18:32 +00:00
Campbell Barton
95335af1b9 fix for a bug reported by zapman on blenderartist.
De-activating a loop-end actuator didnt work (it kept looping).
Looked into this further and it turns out that the actuators run with both positive and negative events false, the sound actuator assumes because its not negative that its a positive event and plays the sound anyway.

Fix by checking that its a positive event before playing.

The size limit on the message actuator was 100 which broke some scripts, set to 16384 instead.
2009-06-17 12:32:28 +00:00
Campbell Barton
50b22468b2 BGE PyAPI
while making a demo of using python to control bones found some more problems.
also added channelNames attribute to BL_ActionActuator to get a list of valid channels to use.
demo: http://www.graphicall.org/ftp/ideasman42/armature_python.blend

its still not that useful since theres not way to know rest bone locations yet but better then nothing.
2009-06-17 09:42:04 +00:00
Benoit Bolsee
fa3cd4aadf BGE #18823: Loading older blend files (from the blender Gamekit 1.0 demos) that use Sumo crash on playback in 2.48.5, worked in rc3. Fixed by upgrading Sumo to support the new method of sensor synchronization introduced with Sensor objects in Bullet. Sumo demo will not crash but may still not run well as other features and methods have not been ported. 2009-06-17 08:36:37 +00:00
Benoit Bolsee
5de1ddf96c BGE bug #18931: YoFrankie bug in 249-trunk (works in 248). 2009-06-17 06:54:35 +00:00
Peter Schlaile
88f3ec3fdb == FFMPEG ==
This fixes:
[#18262] From FFMPEG/audio menu the PCM selection is missing
(thanks to Mika Saari (mikasaari) for the patch!)
2009-06-16 21:28:19 +00:00
Peter Schlaile
74d3d136db == Sequencer ==
Fixed color balance tool. Problem was: we pretended to do Lift/Gamma/Gain,
but in reality we did (1-Offset)/Power/Slope. (slightly modified ASC CDL).

So now, the GUI is able to switch modes between ASC CDL-mode and real
Lift/Gamma/Gain.

It also adds a switch to enable Neutral Black/White flipping 
(very usefull for black point selection)

This closes:

[#18078] bugfix #18010 Sequencer lift
2009-06-16 21:16:22 +00:00
Campbell Barton
2faf20c4b3 BGE Action Actuator setChannel() function was broken in a number of ways.
* extract_pose_from_pose only checked one of the list items for NULL when looping over them yet its possible they are different sizes.
* game_free_pose needed to be used rather then MEM_freeN, channels would never be freed leaking memory.
* setChannel() would make a new pose that wasnt aligned with the existing pose, the lists are assumed aligned so when extracting the channels its unlikely this was ever useful.
* Added getChannel() - returns pose loc/size/quat
* Added option args for setChannel(channel, matrix) or setChannel(channel, loc, size, quat)
2009-06-16 18:25:48 +00:00
Campbell Barton
aa0825a5e5 looks like a mistake. should check with the scene render size, not the current scenes. 2009-06-16 15:44:08 +00:00
Campbell Barton
0a66e24bd7 KX_PythonSeq (used for a number of BGE sequence types)
* cont.actuators.get("key", default) # dict like get function
* if "key" in cont.sensors: ...

Updated docs
Added missing include to Particle.c
2009-06-16 08:52:04 +00:00
Campbell Barton
2ecbe1c81c BGE Py API
* Removed modules Expression and CValue, neither were ever available.
* Added GameLogic.EvalExpression(exp) from the Expression module, evaluates an expression like the expression controller (not sure if this is really that useful since python is far more advanced).
* resetting the original blend file path didint work (own fault == -> =)
* Py3.x PyModule_Create didnt allow importing since it didn't add to sys.modules,
  Looks like they want us to use init-tab array, but this doesn't suit us since
  it needs to be setup before python is initialized.
* Documented GameLogic.globalDict
2009-06-16 07:16:51 +00:00
Campbell Barton
6efd2e6439 saving globalDict didnt work with python3.x 2009-06-15 20:22:50 +00:00
Brecht Van Lommel
1a7d3a0856 Bug #18920, clarification in tooltip of Mirror Vgroup option in
the mirror modifier.
2009-06-15 12:18:17 +00:00
Brecht Van Lommel
b8d0f62fd2 Fix for bug #18924: OpenGL performance issue with particle modifiers,
actually two modifier datamask optimizations that were never done.

* Don't use modifier data mask for disabled modifiers.
* Check if UV data is needed for particle system instead of always
  requesting it.
2009-06-15 11:48:42 +00:00
Peter Schlaile
afaa3768e6 == Sequencer ==
Fixes an irritating but harmless error message when using custom proxy files.
2009-06-14 20:52:43 +00:00
Benoit Bolsee
bc6761f5ef BGE bug #18869: Can't create Windows runtime. 2009-06-14 20:01:12 +00:00
Peter Schlaile
ca12954e9f == Sequencer ==
Big proxy fix (addressing hopefully most complaints on mailing list and 
in tracker)
* proxy render settings are now independent of render size settings.
  That means: which proxy size is used, is controlled by two parameters
  now: the proxy size of the files, can be controlled with additional
  buttons within the proxy panels. What is shown in a specific preview
  window depends on the header settings of the preview panel.
  So: proxies are _only_ used in those windows, that are switched to a
  specific proxy resolution.
* output rendering is always done _without_ proxies.
* proxy generation now shows a waitcursor with numbers.
  (closing Bug: [#18909] Building Proxies doesn't give any feedback
  which was rather a feature request, since the problem mentioned there
  was always the case :) )
2009-06-14 18:54:35 +00:00
Peter Schlaile
36e96e5b6e == Sequencer ==
This fixes:
* free_imbuf_seq() didn't free all scenes. That will lead to steady memory
  growth in case of nested timelines with several scenes.
* sequencer panels were always jumping around, depending on strip type,
  which was caused by choosing always the same panel position and the
  silly limitation, that
* effect strips had no filter option, which was therefore added.
  So you can apply color balance on effect filter output now :)
2009-06-14 10:59:54 +00:00
Campbell Barton
7aeadf2baa typo in gpu_extensions.c, removed unused function 2009-06-14 06:52:46 +00:00
Campbell Barton
e3fda550ba changing the scale of a sleeping object wasnt working with bullet.
Example is a cube that lands on a plane, sleeps after some time, a script changes the scale.
It would still use the scale when the object first went to sleep.

reported on blenderartist.
http://blenderartists.org/forum/showthread.php?t=158617
2009-06-14 06:03:12 +00:00
Kent Mein
bde991df9e coverity issue CID: 275
Checker: FORWARD_NULL (help)
File: base/src/source/blender/gpu/intern/gpu_extensions.c
Function: GPU_shader_create
Description: Variable "fragcode" tracked as NULL was passed to a function that dereferences it.

fix provided by Brecht. :)

Kent
2009-06-13 22:31:14 +00:00
Kent Mein
472239cc94 coverity issue CID: 307
Checker: FORWARD_NULL (help)
File: base/src/source/blender/blenkernel/intern/modifier.c
Function: meshdeformModifier_deformVerts
Description: Variable "dm" tracked as NULL was passed to a function that dereferences it.

fix provided by Brecht.

Kent
2009-06-13 22:23:24 +00:00
Kent Mein
a7ac260cc5 coverity issue CID: 469
Checker: REVERSE_INULL (help)
File: base/src/source/blender/blenkernel/intern/BME_tools.c
Function: BME_split_face
Description: Pointer "example" dereferenced before NULL check

Check for null before we try to use it.

Kent
2009-06-13 16:57:26 +00:00
Kent Mein
0e13433d7c coverity issue CID: 401
Checker: NULL_RETURNS (help)
File: base/src/source/blender/imbuf/intern/radiance_hdr.c
Function: imb_loadhdr
Description: Incrementing possibly NULL value "ptr"

Make sure were not trying to index past our array.

Kent
2009-06-13 16:52:01 +00:00
Kent Mein
a2bc531dc1 coverity issue CID: 228
Checker: DEADCODE (help)
File: base/src/source/blender/gpu/intern/gpu_material.c
Function: GPU_materials_free
Description: Conditional "ma != 0"

was looping over wrong variable I'm guessing a cut and
paste error from above.

Kent
2009-06-13 16:49:30 +00:00
Kent Mein
76cd7046bb coverity issue CID: 44
Checker: FORWARD_NULL (help)
File: base/src/source/blender/render/intern/source/texture.c
Function: do_lamp_tex
Description: Variable "co" tracked as NULL was dereferenced.

co was set to NULL at the beginning of the function and it could
possibly slip through all the logic above so lets test it before
we use it blindly.

Kent
2009-06-13 15:54:39 +00:00
Robin Allen
c4ad2ed253 Omission of a texture node to specify coordinates was regarded as a bug by some users. I rather agree :) 2009-06-13 14:22:40 +00:00
Campbell Barton
b40eb540d3 G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
KX_PythonSeq.cpp - disable the cmpfunc with py3, need to have richcmp.
2009-06-13 13:02:01 +00:00
Campbell Barton
c7debe1455 allow building without SDL 2009-06-13 11:28:29 +00:00
Kent Mein
03de57c6d5 coverity issue CID: 523
Checker: UNINIT (help)
File: base/src/source/blender/blenlib/intern/freetypefont.c
Function: objchr_to_ftvfontdata
Description: Using uninitialized value "face" in call to function "freetypechar_to_vchar"

freetypechar_to_vchar expects face to be defined so we need to
return before then if we have a problem.  Also it doesn't
make sense to not return FALSE if there is an error because we
didn't do anything.

Kent
2009-06-13 03:08:58 +00:00
Campbell Barton
1c2ce9535c use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
eg.
 if 'prop' in gameOb: ...
 if 'GameOb' in sce.objects: ...
2009-06-12 12:56:12 +00:00
Peter Schlaile
642fea299b == Sequencer ==
This fixes:
[#18894] Scene iterfer with movie in sequencer

(the real use cases that also triggered that bug are fixed with the
previous commit)
2009-06-11 22:21:00 +00:00
Erwin Coumans
db8b4cee56 Bugfix for [#18911] Applied torque breaks rigid bodies in game engine 2009-06-11 13:42:41 +00:00
Peter Schlaile
bf729ab268 == SEQUENCER ==
This fixes 
* some issues with Scene strips containing audio by removing
  the curpos pointer from sequence structure. (the same scene
  strip can now be used in a row)

  That also makes the code a lot cleaner.
* fixed a corner case on the beginning of a strip, where audio was
  not mixed in, depending of current audio buffer state.
  
* Also: made some hardwired variables macros to enhance readability.

Problem remaining: mixing the same scene strip several times (read
put it into a stack instead of into a row) has
problems with HD-audio since the same HD-audio state structure is
used and therefore the system will seek permanently, which leads to
audio distortions...
2009-06-11 11:44:47 +00:00
Campbell Barton
a543a1549e Sound actuator bug reported by zapman on blenderartist.
Negative events would play on an actuator if it hadn't played a sound yet.
2009-06-11 10:26:53 +00:00
Campbell Barton
5a8b389ebe was printing all warnings twice 2009-06-10 19:33:59 +00:00
Dalai Felinto
323863015d fix for bug #18898: GE perspective 3D View not working properly (missing LENS)
note: I'm not changing GamePlayer files. There is no such a thing as 3D view camera in gameplayer (override_camera).
2009-06-09 22:56:43 +00:00
Brecht Van Lommel
9a54ca9af7 Fix for bug #18710: a crash with hair emitted from vertices. 2009-06-09 18:50:02 +00:00