Commit Graph

5633 Commits

Author SHA1 Message Date
Ton Roosendaal
2d6e7d58d0 #3628
Even while it's not supported, proportional mode was drawing a circle when
in EditMode armature.
2005-12-19 16:45:11 +00:00
Martin Poirier
a96bf9283a Move bug fix hack so it acts only when it needs too.
It was showing "global axis" even when using MMB to access user defined orientation (with Ctrl).
2005-12-19 16:32:18 +00:00
Ton Roosendaal
bcd8e4aad8 #3635
Vpaint/weight/texture/UV modes were disabling zbuffer draw after drawing
the active object, causing objects to be drawn after (only selected ones)
to have no zbuffer on.
2005-12-19 15:55:26 +00:00
Ton Roosendaal
92e1e16429 Bugfix #3608
More bump issues... Env made very nice examples, but all of it quite nasty
to solve.
Three improvements I found nevertheless:

- bug in mipmap code for bump gave errors in one derivate, causing aliasing
- when Image texture option "Clip" was used, the imagetexture function
  returned wrong value, causing the caller to create own normal based on
  color (zero!).
- Mipmapped bump now also interpolates the samples (never did this...)
2005-12-19 14:00:32 +00:00
Ton Roosendaal
74374bcaf9 #3605
Shift+ctrl+A "Apply deformation" didn't work anymore, since we got the
Modifier stack. I've inserted a notice there for now, to point users to
the proper buttons.
2005-12-19 11:55:31 +00:00
Ton Roosendaal
60b22c1e71 #3598
Uninitialized 'alpha' flag in Image texture could cause render errors.
Didn't show in OSX though... (stupid system here inits stack to zero).
But, Ken Hughes found this, so all credits are for him!
2005-12-19 11:30:52 +00:00
Ton Roosendaal
0a64b3e7c4 #3593
The user settings "auto rotate grid" or "auto scale grid" were never
implemented for new transform, apparently.
2005-12-19 11:01:44 +00:00
Ton Roosendaal
5884082ef6 #3581
Using the MMB constraint chooser in Transform, accidentally printed the
setting from the orientation menu (Local, View, Normal).
Martin: not sure if this a solid fix... the print now looks fine, but the
code isn't nicer this way. :) (just a one liner change though!).
2005-12-19 10:49:37 +00:00
Ton Roosendaal
d48c9c416d #3592
Normal rendering; adding gamma corrected halo could cause NaN's because
of a negative sqrt().
2005-12-19 10:31:32 +00:00
Campbell Barton
4a027d8124 Updated for new Mathutils (should be faster)
uses Mesh rather then NMesh
uses expernal box packer
uv coords are not stretched anynore.
2005-12-18 21:41:50 +00:00
Campbell Barton
c9de5c5b05 Seperated out archimaps generic 2d boxpacking function.
For anyone who is interested in boxpacking the logic isnt
that complex and lscm could benifit from using it.

Archimap will use this rather then having the boxpacker inline.
2005-12-18 21:35:31 +00:00
Johnny Matthews
fe74c08510 Tri-Triple Subdivide filling was messed up. This should straigten it out when cuts > 2 2005-12-18 20:50:32 +00:00
Joilnen Leite
9b34c429c7 added ICON_SORTBYEXT for sort by ext feature
.
2005-12-18 20:45:03 +00:00
Joilnen Leite
41fbd282d9 added new ICON_SORTBYEXT
.
2005-12-18 20:24:19 +00:00
Joilnen Leite
2d223ea655 added icon of sort by extension
.
2005-12-18 20:23:30 +00:00
Joilnen Leite
b5abff6a55 Changed that sortby extension icon for new made by P-Luc_Alclair
agreed by broken, stivs, antont, Unamed and me thanks
.
2005-12-18 20:21:57 +00:00
Jean-Luc Peurière
63d0e03bcf applying Volker Mische engine patch
correct bug #3594
2005-12-18 19:10:26 +00:00
Matt Ebb
c33831ac16 * Updates for missing menu items 2005-12-18 18:05:14 +00:00
Nils Thuerey
6f422a749a - yet another minor fluidsim fix - when using a start frame != 1
the scene is now exported at that time, still
  numbering and reading the files from zero to noFrames
2005-12-18 16:49:50 +00:00
Nils Thuerey
f98851f32c - another small fix thats prevent a cryptic error message
if the fluid is baked without proper frame start & end
  settings
2005-12-18 15:55:11 +00:00
Ton Roosendaal
6f158b6f9b The png image for icons itself. 2005-12-18 13:27:47 +00:00
Ton Roosendaal
e3df5fbdc1 Added Verse and Node-editor icons in blenderbuttons.c
(Both needed for later)

Found bug in interface.c for translation of Panel header, using && instead
of a logical &.
2005-12-18 13:27:11 +00:00
Nils Thuerey
97a4119be0 - added render.h header include for RE_make_existing_file 2005-12-18 13:15:53 +00:00
Nils Thuerey
5c1fe7d80e - moved the check whether the current object is a mesh
up front (as in the particle panel display), this
	prevents any other object type to get fluidsim attributes
2005-12-18 12:19:36 +00:00
Campbell Barton
2b7919a9f2 fixed returning true/false, thanks Willian. as well as removed the image space spesific image changed call. 2005-12-18 08:47:55 +00:00
Campbell Barton
e47f918e5e Added get/set/attr for area lamp settings - needed to exporting arealamps to povray.
areaSizeX, areaSizeY
raySamplesX, raySamplesY
epydocs updated also,
2005-12-18 07:45:45 +00:00
Willian Padovani Germano
9d55687d30 Scripts:
- A Vanpoucke (xand) updated Axis Orientation Copy.

- Additions:
  - Campbell Barton contributed the Archimap UV Unwrapper.
  - Mikael Lagre contributed Collada importer and exporter (ongoing
work, no support for animation yet).

Thanks to them!
2005-12-18 01:29:15 +00:00
Ton Roosendaal
66d0d7e2db Ack! Error in the renaming code for outliner, it skipped doing the
handling callbacks that checked for double names... this was caused by
a bugfix I did a week ago for ESC on rename button in outliner.
Discovered in time by Andy, thanks!
2005-12-17 20:22:36 +00:00
Nathan Letwory
16b6f81a7c * ctrl-alt-numpad0 didn't correctly update 3dview when the camera had anything parented to it.
Fix for #3596 (http://projects.blender.org/tracker/index.php?func=detail&aid=3596&group_id=9&atid=125)
2005-12-17 14:27:33 +00:00
Ton Roosendaal
dd8edc92cb Environment mapping "Reload" button didn't work. Required more stuff to
reset.
2005-12-17 13:06:22 +00:00
Ken Hughes
f73f226ed7 -- Bugfix #3617; addBezier() was not initializing all the attributes for
a the beztriple, so things like the hidden and handle select states were
   set to random values.  Added a beztriple.hide attribute so that the
   hide attribute can be set/cleared from the BPy API.
2005-12-17 04:57:48 +00:00
Campbell Barton
e76e78e78a typo, thanks letterrip. 2005-12-16 22:40:20 +00:00
Nathan Letwory
3a65f4e39f For sconstruct build blender linked against the winspool library. This seemed unnecessary, and test showed Blender running
fine without it. This probably solves #3503 too, so ZoneAlarm users, do test!

The same change should be done for the project files.

(#3503 http://projects.blender.org/tracker/index.php?func=detail&aid=3503&group_id=9&atid=125)
2005-12-16 20:58:16 +00:00
Campbell Barton
3a50444ad4 Oops, left the script menu in there. problems. 2005-12-16 13:50:45 +00:00
Campbell Barton
f5121b2496 BVH Export updated for 2.4x, also small updates in many areas. 2005-12-15 23:18:48 +00:00
Ken Hughes
826591d778 -- Added BPy support for new Material modes. Recent additions of new mode
bits broke input-checking in the API, so added a bitmask #define in
   DNA_material_types.h which contains all valid mode bits.
2005-12-15 21:54:00 +00:00
Ken Hughes
641f3cd72d -- Fix misspelling in Material's TraShad tooltip. 2005-12-15 20:55:52 +00:00
Willian Padovani Germano
d3f964084d Scripts:
- Mirror bone weights contributed by Thomas Oppl.
- Softimage XSI exporter contributed by Elira (with updates by Mal
Duffin).

Again, thanks to the authors mentioned. And to Tom (LetterRip) for
contacting the authors and making suggestions about scripts we should
include.
2005-12-15 20:12:00 +00:00
Ken Hughes
6e7e6d2357 -- removed redundant initialization for Mesh_Type (thanks LetterRip) 2005-12-15 19:12:31 +00:00
Ton Roosendaal
4a708ae540 Disabled reading Groups from bf-blender. There was old rudimentary code
for Groups in official release still, which will give very bad results when
loading an Orange branch file with bf-blender, save over, and read back
in Orange branch.

Now, reading files with Groups in bf-blender will just completely ignore
them (not read nor save). That's destructive, but normal behaviour and
stable.
2005-12-15 18:37:47 +00:00
Willian Padovani Germano
e1ba10d12e Scripts:
- Jean-Baptiste Perin updated his bvh to armatures script to use the new
armature module.
- Johnny Matthews (guitargeek) contributed "Shape Widget Wizard". (Moved
it to the Animation menu in Scripts win)
- Benoit Foucque (dienben) contributed "Blender Lip Synchro".

Thanks to the three authors!
2005-12-15 18:12:49 +00:00
Campbell Barton
eaeb125337 Made Ctrl+RMB on an image in the oops view, activates images in the UV/Image window.
Faster way to flick through images.
2005-12-15 02:50:08 +00:00
Campbell Barton
4a8087db76 Fixed some warnings from GetCurrent, remaining warnings seem to have no obvious solution
attr = Py_True; // Image.c:1107: warning: dereferencing type-punned pointer will break strict-aliasing rules
2005-12-15 02:06:37 +00:00
Willian Padovani Germano
b662fcb694 Scripts:
- added import and export scripts for 3ds and md2 (Quake 2) models
contributed by author Bob Holcomb. Thanks!
- updated ac3d importer to be more forgiving and exporter to get rid of
deprecated call.

More additions and possibly fixes to come.

Note: we're forming a group to take care of importers and exporters and
improve the situation as a whole in Blender. Discussions should happen
at the bf-scripts-dev mailing list:
http://projects.blender.org/mailman/listinfo/bf-scripts-dev

Thanks Tom Musgrove (LetterRip) for helping a lot with scripts.
2005-12-15 01:42:45 +00:00
Ton Roosendaal
e64008e2c7 Three fixes;
- On file reading, a check is added to see if a Pose has channels to
  missing bones. Poses are supposed to match an Armature completely.
  (Thanks for crash file, Johnny!... but how did you do it!)

- Own collection: added depsgraph update on setting all layers (with the
  ACCENTGRAVEKEY). This also could potentially crash with modifiers

- Renamed Xkey menu in NLA to more properly tell what it does. :)
2005-12-14 20:36:04 +00:00
Willian Padovani Germano
8304b73a08 BPython:
- malformed nmeshes could crash Blender with a sigsegv. Related to old
behavior that accepted "faces" with one or two verts.
- removing unused var (store_edges) + doc update.
2005-12-14 18:01:42 +00:00
Ton Roosendaal
564ca3cede Commit with fix for ActionStrip "Hold" missed two crucial features;
- if repeat is set on exact integer values, it jumped to first position
- code was missing the action start offset
2005-12-14 14:10:04 +00:00
Campbell Barton
d527b0e585 Added
Image.New(name, w,h,depth)
Image.start- for animtex
Image.end - for animtex
Image.speed - for animtex
Image.packed - read only bool

See the pydocs for details.
2005-12-14 03:27:35 +00:00
Ton Roosendaal
d1cc4b7a15 Orange reported fix: Stride bone offset was blending with any strip, even
when strips had no stride set... causing using multiple strips not to work
for stride.
2005-12-13 20:16:10 +00:00
Ken Hughes
d3338620b7 -- More of Bugfix #3580: Mesh_getFromObject() was not updating key->from
when it duplicated mesh data.

   I'm not thrilled with how I implemented this code, but currently don't
   know a better way.  If someone more familiar with how blender duplicates
   objects and converts things to meshes wants to have a look, it would be
   appreciated.
2005-12-13 18:39:50 +00:00