Commit Graph

10 Commits

Author SHA1 Message Date
Benoit Bolsee
4213eca5fc BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2 new attributes to ImageViewport and ImageRender object:
depth: set to True to retrieve the depth buffer as an array of float
       (not suitable for texture source).
zbuff: set to True to retrieve the depth buffer as a grey scale pixel array
       (suitable for texture source).

A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image
buffer as a one dimensional array of float. This mode should only be used to retrieve
the depth buffer of ImageViewport and ImageRender objects.

Example:

viewport = VideoTexture.ImageViewport()
viewport.depth = True
depth = VideoTexture.imageToArray(viewport,'F')
# show depth of bottom left pixel
# 1.0 = infinite, 0.0 = on near clip plane.
print(depth[0])
2012-10-20 22:28:44 +00:00
Dalai Felinto
5585b3e908 rst bge touch ups: making the title of the examples slightly more noticeable
-  it's still not correct, comparing to the other examples, but at least it looks okish.
-  fixed some small typos
2012-01-23 19:53:23 +00:00
Dalai Felinto
14e75b6c84 bge api doc update
bge.texture materialId wasn't showing up
bge.type was outdated (I removed the glew example, I hope no one mind)
2012-01-13 08:58:12 +00:00
Dalai Felinto
f3c40df5e3 rst API doc fixes: literalincluding bge.texture and bge.constraints examples + bgl fixes 2011-08-04 09:47:40 +00:00
Campbell Barton
f4293067c1 py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it. 2011-07-31 03:15:37 +00:00
Dalai Felinto
dfc661565a patch [#27909] Added constants in bge.constraints by Solano Felicio (solano) + some changes in rst
I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules.
I did the same for the bgl module.

For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before).

+ making all the "todo" and #comments into rst comments (.. comments)
Thanks Solano, it's great to get help to those tasks :)
2011-07-30 23:16:22 +00:00
Campbell Barton
9a0de18a52 bge.texture doc, needed whitespace to format correctly. 2011-07-07 19:35:55 +00:00
Campbell Barton
af27622a87 some corrections to bge.texture docs 2011-07-07 19:23:51 +00:00
Dalai Felinto
b9810ffdde moving bge.texture example to an external file 2011-07-06 07:15:56 +00:00
Dalai Felinto
26d75618ef patch [#27871] bge.texture documentation from Solano Felício (+ changes from me) it still needs work
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.

(plus a small fix for bge.logic rst)
2011-07-06 07:05:29 +00:00