discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners.
Its also too close to release to be making these kinds of changes.
commands used:
# reverse merge
svn merge -r36073:36072 .
# for some reason this gave a lot of property changes
svn revert `svn st | grep "^ M" | awk '{print $2}'`
# reverse merging didn't work here, removing while dir.
svn rm extern/eltopo/
# manually fixed conflict in
# ./source/blenderplayer/CMakeLists.txt
#
# also manually removed 2 lines from
# ./CMakeLists.txt
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.
See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
. The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.
To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
- Remove packed to buildbot_archive.zip archive file to keep scons install
directory as clean as possible (if i understood correct, this file isn't
actually needed in the future, so we could remove it just after packing rather
than cleaning install directory before packing as it's done for cmake)
- No need in scripts installation for linux slaves when preparing archive
- Use the same config as we're using for release builds
- Added stipping (maybe it should be generalized)
- Not software gl packing, bot would be easy to add
Note, that you should have special environment to create
proper linux builts (which would work for everybody)
provided by Mike Sloman
from the patch report:
When building on Mac OSX with SCONS the Info.plist file is zero length and thus OSX cannot identify icons and file type associations.
The problems was in the execution of the "date" command to add times in the modified bundle name strings passed to sed. This failed and thus the info.plist file was overwritten with 0 length file.
For cmake users, you should now use "make install" instead of "make". This was
already changed for Linux and Windows. Same for Xcode, use the install target.
Changes:
* CMake install mechanism, resulting bundle was verified to be indentical here.
* For cmake, include Info.plist in bundle using builtin mechanism for that.
There was some code in packaging.cmake, but it wasn't correct as these
properties need to be set on the executable.
* For scons, fix app bundle version, was still using removed release/VERSION.
* Remove unused blendercreator.app and blenderpublisher.app.
* Fix Info.plist being set as a binary file in svn, should be plain text.
Made changed to linux2-config and freebsd*-config. Windows/MacOS are kept
unchanged.
I'm not sure which flags should be used for freebsd systems, so flags for
them also kept empty. Maintainers of this platform, please check which
flags should be used and make changes to rules.
this also means we can have a version string like '2.56a-beta' without using buildinfo.
release/VERSION was only used by scons, NSIS installer.
Possibly helps to fix bug [#26062] too.
- implicit function declaration.
- no return type set for a function.
- declaration after statement.
This may be too strict but in general I prefer we don't allow commits with these warnings.
Applies to cmake/gcc and scons/linux.