BPyObject.py - function for getting an objects armature, look at both parent and modifier.
editmesh_add.c and BPyAddMesh.py - check for multires
filesel.c, Append/Link had a bug where files linked in, didnt have the LIB_APPEND_TAG unset, and appending these into a new blend file would link instead.
BKE_library.h, library.c - utility functions for flagging listbases flag_all_listbases_ids and and flag_listbase_ids
* Added a keyword argument to mesh.transform() - "selected_only" so you can transform the selected verts. this wont break existing scripts.
* Documented these changes in epydocs.
* used these functions in BPyAddMesh
*add_mesh_simple* - add a mesh from vert/edge/face data.
It deals with setting the mesh rotation and location based on the cursor and view rotation, vertex and object selection etc.
so adding a python object works just like other blenders internal add functions, in editmode and object mode.
*write_mesh_script* - writes a Py script containing the active mesh, this can be put in the user scripts dir so users can define their own objects in the addd menu.
Currently neither of these are accessed by the user however heres a script that uses add_mesh_simple and was written with write_mesh_script.
http://members.optusnet.com.au/cjbarton/add_mesh_teapot.py