Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
also made all other exporters do this.
Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
- Temporary fix for linked libs repathing (didn't work correctly when using relative links).
- autorefresh only for main page (on job page, it's really annoying because it keeps reseting results preview, so until that's fixed, off it is).
Save and Restore master from disk.
When the "clear on exit" option is off, write a data file (blender_master.data) in the master's path on exit and reads it back on load.
Note: Jobs and Slaves lists are restored, but not balancer settings (problem with the pickle module).
Repath functionality: Edit paths in blend file on slaves to match the transfered files.
Tested with textures and point caches. Fluid should work. Point Caches with the External option might not.
This should fix previous problems when using absolute paths in blend files.