Commit Graph

132 Commits

Author SHA1 Message Date
Campbell Barton
a440679c57 edits to make these cmake files compatible with my own basic cmake parser which checks for correctness in our files. 2011-06-04 11:06:41 +00:00
Campbell Barton
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Mitchell Stokes
d25be80320 stubs.c update: ED_view3d_from_m4() 2011-05-14 06:24:29 +00:00
Nicholas Bishop
910220be47 == Radial control ==
Patch to make the radial control more generic with RNA. Patch was
reviewed here: http://codereview.appspot.com/4280080/

Prior to this update, the radial control code in trunk had generic
parts of the radial control implemented as an incomplete operator
within WM. Then each different user of the radial control had to
implement a separate operator to actually pass in specific brush data
-- e.g. sculpt's brush size, vpaint's brush size, etc.

This patch removes all the extra operators and makes the WM operator
do everything. It now takes several RNA path strings as its properties
-- the only required property is data_path, which specifies the data
to be modified by the radial control. The other paths affect display
in various ways, e.g. rotation, color, etc.

In addition to decreasing some duplicate paint brush code, these
updates make it pretty easy to enable radial control for other
purposes (and it can be set up entirely though python or keymaps, no
extra C code needed.)
2011-05-12 01:57:47 +00:00
Brecht Van Lommel
3a34dcde68 Code cleanup: remove readblenfile module, only contained some utility functions
to read .blend files from runtimes, folded those into blenloader.
2011-05-11 19:29:23 +00:00
Brecht Van Lommel
cb12337363 Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00
Brecht Van Lommel
576035f9e1 Patch #27225: blenderplayer resource compilation error fix for cmake + mingw,
patch by Ryakiotakis Antonis.
2011-05-06 08:16:44 +00:00
Dalai Felinto
905289eb60 bplayer stub update + remove some tabs 2011-05-03 18:31:01 +00:00
Brecht Van Lommel
e23e125c34 Fix for revision 36403, using BLI_findstring. This loop looks for the last
found entry, not the first, made this a bit more explicit in the code now.
2011-05-02 12:07:07 +00:00
Campbell Barton
b12d46f73e - fix for player linking
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
2011-04-26 10:38:18 +00:00
Campbell Barton
75e1104d92 cmake
- allow building blenderplayer with redcode.
- when ffmpeg is enabled remove strict compiler errors for imbuf and blenkernel since its hard to avoid these warnings across ffmpeg versions.
2011-04-18 07:11:40 +00:00
Campbell Barton
a42bf45333 revert Joseph Eagar's eltopo commits r36073, 36075 (& some minor edits)
discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners.

Its also too close to release to be making these kinds of changes.

commands used:

  # reverse merge
  svn merge -r36073:36072 .
  # for some reason this gave a lot of property changes
  svn revert `svn st | grep "^ M" | awk '{print $2}'`
  # reverse merging didn't work here, removing while dir.
  svn rm extern/eltopo/


  # manually fixed conflict in
  # ./source/blenderplayer/CMakeLists.txt
  #
  # also manually removed 2 lines from
  # ./CMakeLists.txt
2011-04-12 11:09:10 +00:00
Campbell Barton
3a73a75e84 enable blenderplayer library sorting on windows, (was already enabled for blender), resolves linking issue on windows 2011-04-12 01:56:03 +00:00
Joseph Eagar
0a60bc14d6 =cloth collisions=
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
2011-04-09 23:19:11 +00:00
Nathan Letwory
9feb70d390 Add missing defines for .rc file. 2011-04-08 22:07:17 +00:00
Campbell Barton
ca254dd37b add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own glew library. 2011-04-05 23:31:01 +00:00
Campbell Barton
cd9b42871c remove bpy python api from blenderplayer, it was being linked but not initialized/available. 2011-03-31 15:28:53 +00:00
Nathan Letwory
fd72840587 Add stubs for the new timer add and remove functions. 2011-03-28 05:37:25 +00:00
Nathan Letwory
3c67374f50 Revert r34026, which in it turn reverted r33039. Removal breaks renderers that use COLLADA as their format through render() callback. 2011-03-27 22:02:54 +00:00
Dalai Felinto
10373238c1 blenderplayer building again in CMake + OSX (and Linux I guess) patch from IRIE Shinsuke 2011-03-05 09:27:14 +00:00
Campbell Barton
e06eea4fba fix for scons with recent change to how BINRELOC is enabled via cmake.
also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly.
2011-02-25 14:45:45 +00:00
Nathan Letwory
1bb465141d doxygen: tag blenderplayer stubs. 2011-02-25 13:46:54 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Nathan Letwory
3459c1b26c Finally got around to fixing priorities, so cleanup in stubs.c can be done. blenderplayer builds again with cmake. 2011-02-21 16:41:36 +00:00
Campbell Barton
9ef0eed4b6 build python module without binreloc, add dummy argv[0] to initialize bprogname. 2011-02-21 13:13:08 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
Campbell Barton
efb21625bf ...and for blenderplayer 2011-02-15 12:43:34 +00:00
Sergey Sharybin
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
Campbell Barton
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
Mitchell Stokes
cac2c016b0 stubs.c updates provided by Kupoman. 2011-01-09 02:43:26 +00:00
Campbell Barton
e6d1f25842 remove rna func scene.collada_export(), export functions dont exist for any other formats, calling operators should suffice. 2011-01-03 07:42:30 +00:00
Mitchell Stokes
97e84765cd stubs.c updates for uiLayoutGetRedAlert and uiLayoutSetRedAlert 2011-01-03 06:08:17 +00:00
Mitchell Stokes
24ae6f8c91 stubs update for multitex_ext_safe 2010-12-27 21:58:07 +00:00
Campbell Barton
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Guillermo S. Romero
29799bf09c Compact -I paths in makefiles for more readble files/output.
Also some white space cleaning and removal of redundant parameter.
2010-12-22 22:15:20 +00:00
Campbell Barton
5c621bd7f5 cmake was complaining when there was no libs skipped. 2010-12-17 04:41:48 +00:00
Campbell Barton
566bda734a last commit to fix warnings didnt set them at all, not it works as it should.
also made cmakes output a lot quieter, messages can be uncommented for debugging or added back if other devs need this for some reason.
2010-12-16 12:48:30 +00:00
Campbell Barton
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Campbell Barton
d64f46e0bb CMake: use a global list to store libraries built rather then cmake_blender_libs.txt file. 2010-12-06 10:56:37 +00:00
Campbell Barton
42d6603cae Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, quicktime & sndfile options. 2010-11-30 18:52:39 +00:00
Campbell Barton
ee1d2adc16 partial fix for [#23532]
- Python calling operators didn't run WM_operator_properties_sanitize() so enum functions called from python were given a NULL context.
- PROP_ENUM_NO_CONTEXT and PROP_NEVER_NULL used the same value in the enum (possible conflict).
2010-11-23 12:05:35 +00:00
Campbell Barton
4816f8fd00 fix for player with recent update. 2010-11-22 23:47:00 +00:00
Campbell Barton
39b7bfe6bd - check IF WIN32 AND NOT UNIX (for cygwin)
- patch from Mike S to enable OpenMP and xcode
2010-11-21 13:41:43 +00:00
Campbell Barton
dcd5d7b99d region.tag_redraw() broke building with the player. 2010-11-20 14:39:03 +00:00
Campbell Barton
3066d82662 patch [#24800] Make scene type buttons from material preview optional
from Wenzel Jakob (wenzel)
2010-11-19 07:46:23 +00:00
Campbell Barton
da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00
Nathan Letwory
1994fc80ed r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there.
Stubbing for now.
2010-11-14 20:40:55 +00:00
Mitchell Stokes
d43d5d7690 Getting BLF to work with the Blenderplayer. 2010-11-12 07:16:33 +00:00
Campbell Barton
da402c937e fix for linking the player, also fixes building without python and bullet. 2010-11-05 01:47:55 +00:00
Campbell Barton
50dab4fc37 rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE 2010-10-31 03:20:33 +00:00