Commit Graph

24 Commits

Author SHA1 Message Date
Jens Ole Wund
1d5136f57e bullet + GE happy on msvc6 again :)
phew .. setting 'include pathes'  in VS6 is real pain
2006-06-15 21:22:22 +00:00
Jens Ole Wund
ca6aca0c07 restoring minimum debug build on msvc6 projects
-no GE
-no OpenExr / hum.. may be that's why storing a PNG does not crash
2006-03-14 08:49:41 +00:00
Jens Ole Wund
40237b6e57 some more msvc6 magic 2005-11-16 23:39:49 +00:00
Jens Ole Wund
e25b7c519e special service for msvc6 projects
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..

enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
Martin Poirier
d02d09da84 Python 2.4 for MSVC 6.0 projectfiles. 2005-08-02 23:20:33 +00:00
Martin Poirier
7a4ae00da2 Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the rest of the code base uses pow too).
MSVC 6.0 Projectfile changes for zblur and new files in ketsji.

Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
2005-04-23 22:45:34 +00:00
Martin Poirier
e5d4f9d580 Some MSVC 6.0 projectfiles updates:
BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31 18:39:38 +00:00
Simon Clitherow
f72219eea9 Added new files to VC6 project (KX_PolygonMaterial.cpp | h) 2005-01-16 15:42:22 +00:00
Roel Spruit
1c5302e68b added include path for some gameengine file and fixed an undefined function in the shading buttons 2004-07-21 19:01:44 +00:00
Martin Poirier
87f6745050 MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were missing from the project files. 2004-05-20 02:12:14 +00:00
Martin Poirier
e5c4bd6349 Projectfiles update for Python 2.3.X 2004-05-03 01:37:50 +00:00
Roel Spruit
96e5e1d5f0 - Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji
- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
2004-04-04 11:34:43 +00:00
Chris Want
dc2d6b035a Fixes to projectfiles:
* Added SDL CD stuff to Open AL project (/me lazy)
* Made ketsji project find the python headers
* Added noise stuff to python project
2004-04-03 23:46:33 +00:00
Simon Clitherow
3d45e6ca31 - updated MSVC 6 projectfiles with gameengine/solid changes. 2004-03-25 21:04:51 +00:00
Simon Clitherow
f84d02e42d MSVC 6 debug target finally fixed! (yes, really!) :) 2003-07-26 18:05:20 +00:00
Simon Clitherow
92ff8e298f - fixed include paths for SoundSystem (MSVC 6). 2003-07-26 16:26:01 +00:00
Simon Clitherow
ac09398c37 - cleaned up MSVC 6 project files (removed non-existing .h files, etc) 2003-07-12 12:49:36 +00:00
Simon Clitherow
ab05ef7618 - updated MSVC project files to suit the lib dir move - better late than never!
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00
Maarten Gribnau
558930efdf Made the ActiveX plug-in link and run with ode.
Maarten
2002-12-29 23:22:35 +00:00
Maarten Gribnau
b479689cf8 Added ode physics to blender and player targets.
ActiveX control still has a linkigng problem.
Maarten
2002-12-24 12:43:56 +00:00
Maarten Gribnau
febeabb7eb Fixed ActiveX control libraries and library paths.
Removed abundant frozen python files.
Maarten
2002-12-22 22:42:11 +00:00
Maarten Gribnau
0efbb6c87b Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
2002-11-11 21:59:46 +00:00
Maarten Gribnau
6db6011d89 First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
2002-11-11 00:02:52 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00