Commit Graph

12 Commits

Author SHA1 Message Date
Peter Schlaile
1b18ea5823 == FFMPEG ==
This fixes a rather subtle seeking issue with ffmpeg and Sony 
XDCAM-footage.

Problem is: MPEG2 streams within an MP4 container can contain a start 
time - at several places. There is a starttime within the video 
and audio streams and one within the container.

FFMpeg commandline tool only uses the container starttime and we used 
the stream starttime. 

The world would be a better place, if those two timestamps always match 
up, since in XDCAM-footage those two starttimes differ in 4 
frames - and the container has the right one.

We now always use the container start time as ffmpeg commandline tool 
does (in the hope, that there is a good explaination for this and this 
is the right thing(tm) to do).

I tested this also with HDV footage, which seems to work with the new 
code, too.

Additional fix: disabled seek_by_bytes again, since it will only work 
correctly, if ffmpeg guessed the HDV bitrate right (which it doesn't). 
If you have seeking issues with HDV and have an older version of ffmpeg 
installed, please upgrade, newer versions have some fixes in them.
2010-11-01 18:13:10 +00:00
Peter Schlaile
7122b534fa == Audaspace / FFMPEG ==
Audaspace audio seek code wasn't taking start_time into account.
(Most common symptom: HDV MPEG2TS files always start audio playback at the 
beginning regardless of seek position.)
2010-10-16 15:01:01 +00:00
Joerg Mueller
db38a7f2cc Audaspace: Fix for ppl with outdated ffmpeg. 2010-08-16 18:13:26 +00:00
Joerg Mueller
ce44d63ae1 Audaspace:
* Added an error string for audaspace exceptions.
* Fixed PyAPI exceptions.
* Minor bugfixes.
* Added a name parameter to the Jack device, so that one can define an own name via Python.
2010-08-03 08:07:21 +00:00
Joerg Mueller
7296600434 Audaspace: HUGE Refactor.
Some points of the refactor not sorted by importance:

* Fixed immutability of readers and factories (there are exceptions...)
* Fixed copy constructors and = operators
* Removed messaging system
* Removed reader types
* Added const where possible
* Using initalisers when possible
* Avoided use of pointers when possible
* Removed AUD_NEW and AUD_DELETE macros
* Removed useless NULL pointer checks
* Fixed exception catching
* Fixed some yet unknown bugs
* Lots of other stuff
2010-07-28 09:36:03 +00:00
Brecht Van Lommel
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
Joerg Mueller
174eccf078 Huge new year audio commit!
* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
2010-01-01 05:09:30 +00:00
Nathan Letwory
3d64d65ad9 * clean out some warnings (unrefenced vars mainly) 2009-09-06 14:32:02 +00:00
Joerg Mueller
4ba6dbce76 Replaced G.sce by Main.name in sound.c.
I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists!
Someone who is into file loading should please fix this!
2009-08-25 15:30:04 +00:00
Joerg Mueller
f248b25152 Audio file loading backend libsndfile! 2009-08-21 19:39:28 +00:00
Joerg Mueller
1ee26d45b5 Added jack audio support, building with cmake only currently, feel free to add scons and maybe cmake. 2009-08-16 14:53:11 +00:00
Joerg Mueller
6c5c58e057 2.5: Sound branch merge!
See mailing list for additional information.
2009-08-09 21:16:39 +00:00