Roel Spruit
1c5302e68b
added include path for some gameengine file and fixed an undefined function in the shading buttons
2004-07-21 19:01:44 +00:00
Martin Poirier
87f6745050
MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were missing from the project files.
2004-05-20 02:12:14 +00:00
Martin Poirier
e5c4bd6349
Projectfiles update for Python 2.3.X
2004-05-03 01:37:50 +00:00
Simon Clitherow
35b15f837c
cleaning up MSVC 6 project files (Part 2).
2004-04-09 17:50:51 +00:00
Roel Spruit
96e5e1d5f0
- Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji
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- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
2004-04-04 11:34:43 +00:00
Chris Want
dc2d6b035a
Fixes to projectfiles:
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* Added SDL CD stuff to Open AL project (/me lazy)
* Made ketsji project find the python headers
* Added noise stuff to python project
2004-04-03 23:46:33 +00:00
Simon Clitherow
3d45e6ca31
- updated MSVC 6 projectfiles with gameengine/solid changes.
2004-03-25 21:04:51 +00:00
Simon Clitherow
f84d02e42d
MSVC 6 debug target finally fixed! (yes, really!) :)
2003-07-26 18:05:20 +00:00
Simon Clitherow
92ff8e298f
- fixed include paths for SoundSystem (MSVC 6).
2003-07-26 16:26:01 +00:00
Simon Clitherow
ab76e4594a
- removed soundsystem projects (now part of intern) (MSVC 6)
2003-07-20 19:52:20 +00:00
Simon Clitherow
ac09398c37
- cleaned up MSVC 6 project files (removed non-existing .h files, etc)
2003-07-12 12:49:36 +00:00
Simon Clitherow
ab05ef7618
- updated MSVC project files to suit the lib dir move - better late than never!
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- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00
Simon Clitherow
a96eede8fb
last of the libjpeg-static.a -> libjpeg.a changes for MSVC.
2003-01-24 21:25:07 +00:00
Maarten Gribnau
558930efdf
Made the ActiveX plug-in link and run with ode.
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Maarten
2002-12-29 23:22:35 +00:00
Maarten Gribnau
b479689cf8
Added ode physics to blender and player targets.
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ActiveX control still has a linkigng problem.
Maarten
2002-12-24 12:43:56 +00:00
Maarten Gribnau
7d4f269ce1
Fixed ode link path.
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Maarten
2002-12-22 22:58:54 +00:00
Maarten Gribnau
febeabb7eb
Fixed ActiveX control libraries and library paths.
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Removed abundant frozen python files.
Maarten
2002-12-22 22:42:11 +00:00
Maarten Gribnau
278922d090
Modified the MSVC project files to use the static jpeg library as it used to be.
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Maarten
2002-11-11 23:58:52 +00:00
Maarten Gribnau
0efbb6c87b
Fixed the MSVC project files. They now build both the release and debug
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targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
2002-11-11 21:59:46 +00:00
Maarten Gribnau
6db6011d89
First round of updates to project files. There is a working game player (debug
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target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
2002-11-11 00:02:52 +00:00
Erwin Coumans
b8c8715c20
moved KX_Python_... files from ketsji to expressions
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(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles
2002-10-21 19:23:52 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00