Commit Graph

6 Commits

Author SHA1 Message Date
Nick Samarin
852b84745c Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface 2010-07-09 22:22:51 +00:00
Nick Samarin
4fb80f36e2 added actual creation of navigation mesh for navmesh modifier 2010-06-25 21:08:23 +00:00
Nick Samarin
c92d0dfdf6 Added:
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
Nick Samarin
700c32e738 - registration obstacle in game object
- creation obstacle on object replication (including navmesh object)
- creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh  on ProcessReplica)
2010-06-16 00:23:24 +00:00
Nick Samarin
9d1b8bf0f8 Added segment obstacles, creation obstacles for walls of navigation mesh 2010-06-07 23:09:50 +00:00
Nick Samarin
05b92f0fc9 Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject 2010-05-31 22:35:22 +00:00