Joseph Eagar
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859c5a42f0
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recopy fresh game engien from trunk
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2010-09-04 19:06:15 +00:00 |
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Joseph Eagar
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da42a340b5
|
bleh
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2010-09-04 19:04:36 +00:00 |
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Campbell Barton
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8f1500da00
|
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
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2010-04-18 10:28:37 +00:00 |
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Campbell Barton
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081c1205a3
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
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Chris Want
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5d0a207ecb
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
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2008-04-16 22:40:48 +00:00 |
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Erwin Coumans
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9119b6e8a5
|
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
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2005-12-31 07:20:08 +00:00 |
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Kent Mein
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209a2ede2c
|
Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
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2002-11-25 15:29:57 +00:00 |
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Hans Lambermont
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12315f4d0e
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Initial revision
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2002-10-12 11:37:38 +00:00 |
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