Commit Graph

5 Commits

Author SHA1 Message Date
Campbell Barton
4b3fd4a8e0 replacement for my own autocomplete module by stani
--- from his patch
All the functionality is in the console
folder:
- intellisense.py: the central module which loads others on demand
- complete_namespace: more or less a replacement for the old autocomplete.py
- complete_import: module completion (I find this very handy, not just luxury)

These complete_* modules work very simple and should also work outside blender. You give some  input and it returns a list with possible completions.

autocomplete.py is now deprecated.
2009-10-29 20:55:45 +00:00
Campbell Barton
8c707b2a5f moved the following into the screen context rather then the view3d context so python scripts can access these when running in the console.
"visible_bones", "editable_bones", "selected_bones", "selected_editable_bones", "visible_pchans", "selected_pchans", "active_bone", "active_pchan",

added "C" to the consoles namespace, temp hack but useful
2009-10-29 19:59:38 +00:00
Campbell Barton
5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
Campbell Barton
dab61acd45 Added "scripts/modules" as permanent module search path.
- added bpy.sys as a python module - with bpy.sys.expandpath()
- moved bpy.ops into scripts/modules
- moved autocomplete into its own module from space_console.py
2009-09-28 04:29:01 +00:00
Campbell Barton
2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00