Commit Graph

14 Commits

Author SHA1 Message Date
Brecht Van Lommel
dc7d0ef474 UI:
* Add Lamp Fallof Curve and Texture Color Ramp panels.
* Use button space context data.
* A few other minor python layout script updates.
2009-06-03 00:17:35 +00:00
Thomas Dinges
a01fa8b581 2.5 Buttons
* More greying out tweaks by William Reynish and myself.
2009-05-29 09:53:46 +00:00
Thomas Dinges
ef01c5bf0a 2.5 Buttons Code:
* Code Cleanup.
* Tiny layout changes.
* Added proper context for bone, curve, mesh and text objects. 

* Fixed Sun/Sky context.
2009-05-24 12:37:55 +00:00
Thomas Dinges
8013f6522e 2.5 Buttons:
* Some minor layout cleanup.
2009-05-21 11:10:34 +00:00
Matt Ebb
b495e544a8 * removed some arbitrary range limits on property values
* turned some slider UI controls back into number fields

Note: Sliders should only be used when representing a property that's 
conceptually a percentage or ratio. For arbitrary numbers, use a number field.

For example, a lamp's energy can theoretically be anything - 0.1, 3.5, 125.0, it 
doesn't matter - it's just a number, not a percentage. So this should be a 
number field.
2009-05-21 07:40:43 +00:00
Thomas Dinges
34aaa18af2 2.5 Buttons:
* More button tweaks by William Reynish. Thanks!
2009-05-20 16:24:04 +00:00
Brecht Van Lommel
40ae17d2f6 UI
* Fix buttons jumping around when resizing and zoom. Part of this was
  adding a tiny a 0.001f offset in UI_view2d_view_ortho, otherwise the
  rounding is unpredictable (used to be 0.375f, but that was disabled).
* Fix various issues with zooming, panning panels.  V2D_LOCKOFS_X/Y is
  now taken into account in more places in the view2d code, to avoid
  zooming into the center or panning out of the view.
* Remove "Free" align mode in buttons window (it's not really useful).

* View3D/Graph/Image editors now use the same PanelType system as the
  buttons window, means some deprecated panel code could be removed.
* Some small visual tweaks for panels.
* View 2D Reset operator (Home key), to reset zoom and panning for panels.

* Added argument to set number buttons as sliders (slider=True for itemR).
* Ignore labels for button alignment (doesn't look right).
* Fix some use of context.main in py scripts, should get data from active
  object instead.
* Fix autotexspace -> auto_texspace in py script.
2009-05-19 17:13:33 +00:00
Thomas Dinges
120ef02027 2.5 Buttons:
* Cleanup of scene, lamp and camera panels.

* Small RNA lamp changes.
2009-05-15 16:24:08 +00:00
Brecht Van Lommel
b4d46e5ded UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
  This means the layout engine now works at button level, and makes it
  easier to write templates. Otherwise you had to store all info and
  create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
  These can contain regular buttons, and can be put in a Free layout,
  which means you can specify manual coordinates, but still get nested
  correct inside other layouts.

* API was changed to allow better nesting. Previously items were added
  in the last added layout specifier, i.e. one level up in the layout
  hierarchy. This doesn't work well in always, so now when creating things
  like rows or columns it always returns a layout which you have to add
  the items in. All py scripts were updated to follow this.

* Computing the layout now goes in two passes, first estimating the
  required width/height of all nested layouts, and then in the second
  pass using the results of that to decide on the actual locations.

* Enum and array buttons now follow the direction of the layout, i.e.
  they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
  RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
  opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
  row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
  buttons).

* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
Thomas Dinges
2df94626c4 2.5:
* Renamed Local Lamp to Point Lamp, as discussed in IRC.
* Small layout changes to the lamp panel.
2009-05-14 19:41:45 +00:00
Thomas Dinges
c32a3bd73b 2.5 Buttons:
*Added initial material buttons (Material Color, Ray Transparency, Ray Mirror, Subsurface Scattering)
Only works for default material atm. 

*some layout tweaks to the lamp panels.
2009-05-10 12:12:05 +00:00
Thomas Dinges
acb4d58120 2.5 Buttons:
* Added more lamp buttons and cleaned up the layout
2009-05-09 10:33:06 +00:00
Thomas Dinges
5fa80e74a1 2.5 Buttons:
* More Lamp options: Shadow and Spot (WIP, incomplete)
* Added initial lattice panel
2009-05-08 21:52:57 +00:00
Thomas Dinges
bf2daa56c1 2.5 Buttons:
* Split the buttons_data.py into separate files, this makes it easier to maintain them. 
Notes: Added an extra modifier file, because modifiers are for different object types.

* Added basic lamp buttons and Sun/Sky settings.
As the camera buttons they only work for the default light object for now.

* Some minor code cleanup
2009-05-08 18:17:57 +00:00