Brecht Van Lommel
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966e004bbe
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Cycles: OSL build & image manager fixes.
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2011-05-31 16:21:30 +00:00 |
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Brecht Van Lommel
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64c2d5e90e
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Cycles: more opencl fixes.
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2011-05-31 11:31:00 +00:00 |
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Brecht Van Lommel
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89983a2187
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Cycles: fix compile error for cycles_test.
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2011-05-31 09:47:19 +00:00 |
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Brecht Van Lommel
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63d4bafff5
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Cycles: some steps to getting OpenCL backend to compile.
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2011-05-20 12:26:01 +00:00 |
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Brecht Van Lommel
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88b25b871d
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Cycles: fix mapping node rotation not working correct for Y/Z axes, patch by Sanne.
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2011-05-12 11:34:16 +00:00 |
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Brecht Van Lommel
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31f44d8142
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Cycles: fix color difference between render / 3d view with color management disabled.
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2011-05-09 09:03:08 +00:00 |
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Brecht Van Lommel
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c18c6056ff
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Cycles: two 32 bit fixes with help from IRC user Agiofws.
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2011-05-05 13:51:33 +00:00 |
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Brecht Van Lommel
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f56aa76752
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Cycles: some more windows build fixes, based on patch by Francisco De La Cruz.
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2011-05-04 09:58:02 +00:00 |
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Brecht Van Lommel
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2996f08f84
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Cycles: first batch of windows build fixes, not quite there yet.
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2011-05-03 18:29:11 +00:00 |
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Brecht Van Lommel
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170f8c8c41
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Cycles: build without GLUT test app by default.
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2011-05-01 10:00:21 +00:00 |
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Brecht Van Lommel
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774584d7e8
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Cycles: hook up the CMake build system.
New build instructions for Ubuntu Linux in the wiki:
http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles
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2011-04-28 13:47:27 +00:00 |
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Brecht Van Lommel
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d263fee952
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Cycles: fix for incompatible boost filesystem version, provided by "ornitorrincos" on IRC.
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2011-04-28 11:53:29 +00:00 |
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Brecht Van Lommel
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1484169c2f
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Cycles: another build fix.
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2011-04-27 17:23:37 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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