Nathan Letwory
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79f79e0cac
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doxygen: BGE Network, Physics, Rasterizer
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2011-02-22 12:42:55 +00:00 |
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Campbell Barton
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ed338da8c9
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- WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
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2010-06-06 01:15:44 +00:00 |
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Campbell Barton
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14d33b3c1f
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
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2009-08-18 15:37:31 +00:00 |
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Erwin Coumans
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46234f90ce
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Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
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2006-11-21 00:53:40 +00:00 |
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Erwin Coumans
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e3b840d086
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exposed a few more tuning paramters
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2006-02-21 07:08:23 +00:00 |
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Erwin Coumans
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f55e45f855
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more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
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2006-02-13 06:28:35 +00:00 |
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Erwin Coumans
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22c7c71d03
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added more game-engine physics vehicle infrastructure.
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2006-01-30 20:49:41 +00:00 |
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