Commit Graph

6 Commits

Author SHA1 Message Date
Jorge Bernal
ee59df521f BGE clean up: use float version of trigonometric functions 2015-12-16 01:53:48 +01:00
Jorge Bernal
0dcca69589 Moto Clean-up: double-promotion warnings 2015-12-13 02:56:30 +01:00
Benoit Bolsee
2c491b5d2e BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation. 2009-04-16 20:13:13 +00:00
Kester Maddock
4f2e57a541 Fix bug #2006:
Floating point imprecision made MT_Quaternion::angle return NaN, since acos(x) is NaN for |x| > 1.

Because of the way NaN's propagate through float math, the view pos would be set to [NaN, NaN, NaN] resulting in a grey screen.
2005-01-09 00:06:45 +00:00
Kester Maddock
46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-22 10:19:19 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00