export_fbx - blender cameras now work properly (converted lens angle, rotate to the right axis)
Made meshes, armatures and cameras use the same namespace.
DirectX8Exporter - update from David Teviotdale, change names of exported objects so some DX readers dont fail
xsi_export - Null materials made the export fail (python error).
This may not be a correct solution since material indicies could be messed up now. I have no way of reading these files.
buttons_editing.c - negative camera lense was possible with (Deg) button enabled
export_cal3d.c - minor changes
object_batch_name_edit.py - check for data and object libdata before renaming.
Mostly problems with vertex index, and splitting off new verts.
removing truespace_export.py truespace_import.py, (decieded by letterrip and myself)
both truespace and blender have enough formats in common that we dont need to support this format thats spesific to truespace and not used for 3d data interchange.
* added support for blenders materials
* added support for multiple materials per mesh
* added Multiple UV's per vert, as well as using multiple images (Blenders TEXFace)
export_cal3d.py - option to export with baked animation from posebones, added popup UI with some options, fixed object scaling, get the meshes armature if its not selected.
Bone.c - return an empty list rather then None for bone.children bone.getAllChildren()
Draw.c - per button callbacks are now have (event, value) passed