Commit Graph

44758 Commits

Author SHA1 Message Date
Campbell Barton
9327538f0a UI: increase contrast for active colorband handle 2014-06-27 23:17:39 +10:00
Campbell Barton
b9522e557a UI: use cursor x-location for tooltip placement (T37478) 2014-06-27 22:56:31 +10:00
Campbell Barton
beedb0b274 BMesh: more edits to vertex dissolve, handle mixing wire edges with faces better 2014-06-27 22:06:49 +10:00
Jason Wilkins
9bcb2e7603 warning fix: use of __restrict was inconsistent in BLI_dynstr between declaration and definition 2014-06-27 06:02:59 -05:00
Antony Riakiotakis
b97d3bc198 Fix T40834, grab brush not working after recent jittering fix.
Some brushes do not require location always. Made a list here, there may
be others but I think this pretty much covers this.
2014-06-27 13:57:16 +03:00
Campbell Barton
d6ab81809e BMesh: tweaks to dissolve, remove wire edges before other calculations
also avoid feedback loop when checking topology giving nondeterministic results.
2014-06-27 20:28:36 +10:00
Campbell Barton
e947dd8cd7 BMesh: add BM_vert_is_edge_pair(), faster then checking (BM_vert_edge_count(v) == 2) 2014-06-27 20:28:32 +10:00
Campbell Barton
c3deb16c16 BMesh: add ability not to delete vertex when collapsing 2014-06-27 20:28:02 +10:00
Campbell Barton
07a5caad5f BMesh: use slightly faster method of stepping over edge-disks 2014-06-27 20:28:02 +10:00
Sergey Sharybin
a9bb96e659 Fix transparency issues in 3d viewport
The issue was introduced by 0f95149 and it only worked before
because default game material alpha blending was set to alpha.

Now it'll check whether material has transparency enabled and
will use alpha blending by default in this case.
2014-06-27 15:33:57 +06:00
Antony Riakiotakis
bd777ffd3b Follow up to previous commit, do not calculate normal now with front
facing.
2014-06-27 01:55:30 +03:00
Antony Riakiotakis
dbc04c594b Fix T40758 Front facing not consistent in sculpt mode.
Some tools used view vector while others used the area normal.

Area Normal -is- useful and it will have to be incorporated to the
system better, but I'd like to do it in a way that is well
collaborating with sculpt plane calculation too, because it will have
to be slightly more expensive, i.e normal calculated before the plane,
never together, so only front to the area normal influence can be kept.

Currently sculpt plane takes into consideration view vector, but that
can produce an unwanted normal/plane at glancing angles on mesh edges.

Another issue that arises here is whether we do an actual calculation of
sculpt normal for each symmetry pass or we just flip the initial (former
is more expensive but more correct)
2014-06-27 01:48:49 +03:00
Thomas Dinges
92ecbd2998 Fix T40823, crash with LoD operator without valid object. 2014-06-26 23:51:44 +02:00
Antony Riakiotakis
dcc6300ddd Fix T40691, dyntopo changes lost on save if sculpting on multiple
objects.

Flush edits for all objects, not just the active one. Here we might want
to disallow leaving an object on sculpt mode when selecting another, but
this works, no need to enforce it.
2014-06-26 23:57:33 +03:00
Campbell Barton
2aca720bff Fix T40813: Dissolve verts with adjacent regions, removes the dividing edge 2014-06-27 05:39:39 +10:00
Nicholas Bishop
48b7c983da Fix parallel CMake builds failing due to missing buildinfo.h
Reviewed in #blendercoders by ideasman42
2014-06-26 14:09:45 -04:00
Campbell Barton
974d2dc54a BLI_array: avoid accidental assignment to BLI_array_count 2014-06-27 00:31:50 +10:00
Campbell Barton
898667b497 Fix BLI_array_staticdeclare size 2014-06-27 00:20:17 +10:00
Campbell Barton
0ea7302349 Fix for dissolve faces iterating over verts while removing 2014-06-26 23:29:45 +10:00
Sergey Sharybin
0503dc3d02 Forgot this in previous commit 2014-06-26 15:29:16 +06:00
Sergey Sharybin
6135556f45 Replace Main->lock with an anoynous structure pointer
This way it's not needed to include BLI_threads.h from the
BKE_main.h which helps avoiding adding PThreads includes to
each library which uses Main on Windows.

From the API point of view it's now MainLock* and to lock or
unlock the main you're to use BKE_main_(un)lock().

This solves compilation error on Windows with SCons.
2014-06-26 15:22:21 +06:00
Lukas Tönne
33e8451d4b Better description for the "make links" operator.
This is a misnomer: the operator copies data (mostly pointers) of
various types from the active to selected objects. "Make Link" implies
creating a permanent connection between these objects ...
2014-06-26 10:41:54 +02:00
Campbell Barton
1b76c638ad Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4 2014-06-26 16:09:59 +10:00
Campbell Barton
a4d9c8f579 Code cleanup: casts, dead assignment & arg order. 2014-06-26 15:46:42 +10:00
Tamito Kajiyama
e3e56971eb Reverted part of my previous commit causing a crash. 2014-06-26 12:54:55 +09:00
Tamito Kajiyama
2c004708f2 Freestyle: code cleanup: removed unused (outdated) static variables. 2014-06-26 12:13:39 +09:00
Joshua Leung
8d6f546f32 Whitespace fix 2014-06-26 14:42:36 +12:00
Joshua Leung
11e0dddf91 Bugfix T40801: Select grouped objects by Keying Set not working with builtin Keying Sets
Most of the default builtin Keying Sets (e.g. Loc, Rot, Available, etc.) depend
on the currently selected objects, making them unsuitable for use with this feature.
As a result, this feature would silently fail. This commit adds some error messages
which at least let users know what's going on so that they can make other plans
2014-06-26 14:39:44 +12:00
Jorge Bernal
7d99a4ded9 BGE: New Mouse Actuator
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes.

This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE.
The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls.

{F94520}

{F91859}

Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920}

Reviewers: moguri

Reviewed By: moguri

CC: gomer, lordodin

Differential Revision: https://developer.blender.org/D559
2014-06-25 15:47:37 -07:00
Lukas Tönne
42959f05a4 Fix T40759: "Add Shortcut" operator was leaving new keymap items on
cancel.
2014-06-25 17:42:01 +02:00
Sergey Sharybin
f430127bbd Fix T40757: Video Texture - Video frames dropped from beginning and end
it's actually a followup for 04f81c8, no need to apply offset for video files.
2014-06-25 17:52:21 +06:00
Sergey Sharybin
deb3999696 Fix T40776: Crash when using empty curve as a deformation target 2014-06-25 16:25:43 +06:00
Sergey Sharybin
da64e8ae05 Fix T40800: Crash when editing material nodes
it was caused by ee5f432. Not sure why exactly blender runs into
threading conflicts here since material preview works.

Let's keep it simple for now and disable material nodes preview,
because it's not supported by the interface anyway.

This is to be included to the final release.
2014-06-25 15:38:40 +06:00
Campbell Barton
0529766f32 Use api function for flipping button list & rename to BLI_listbase_reverse 2014-06-25 19:33:35 +10:00
Campbell Barton
833c03791f Use fill function for setting origindex 2014-06-25 19:29:06 +10:00
Campbell Barton
92733179ae Speedup for skin modifier, avoid calculating normals many times 2014-06-25 19:02:49 +10:00
Campbell Barton
72f77dd69a Fix T40786: Crash setting negative sound offset 2014-06-25 16:45:03 +10:00
Campbell Barton
d411e1548c Correction to last commit 2014-06-25 04:22:14 +10:00
Campbell Barton
df1c400420 Use gnu-libc arg order for BLI_sort_r
When building on gnu-libc don't use our own implementation.
2014-06-25 04:04:52 +10:00
Sergey Sharybin
04648767fa Make main library safe(er) for the threaded usage
Added a lock to the Main which is getting acquired and released
when modifying it's lists.

Should not be any functional changes now, it just means Main is
now considered safe without worrying about locks in the callee.
2014-06-24 23:35:17 +06:00
Campbell Barton
1731d47976 Fix own error in recent tooltip commit 2014-06-25 02:40:53 +10:00
Tamito Kajiyama
9563bde9a5 Freestyle: use mathutils_array_parse() instead of its own helper functions.
Patch contribution by flokkievids (Folkert de Vries).  Thanks!
2014-06-24 23:13:56 +09:00
Tamito Kajiyama
252eaed483 Freestyle: use bool instead of int.
Patch contribution by flokkievids (Folkert de Vries).  Thanks!
2014-06-24 23:13:55 +09:00
Campbell Barton
c5ccbacdaa move STACK_* macros into BLI_stackdefines.h 2014-06-25 00:01:33 +10:00
Campbell Barton
d19d1b5497 Add MEMCPY_STRUCT_OFS macro for copying values after a struct member
use for DM_to_mesh to avoid clobbering the ListBase
2014-06-24 23:50:12 +10:00
Campbell Barton
77616cbe11 add STACK_REMOVE macro 2014-06-24 22:14:22 +10:00
Joshua Leung
0bc94f8c7d Code Cleanup - Using the enum types in more API signatures instead of relying on coders to do the right thing 2014-06-24 22:01:06 +12:00
Joshua Leung
95b39acdb1 Code Cleanup - Replacing shorts with bools and enum types 2014-06-24 22:01:05 +12:00
Campbell Barton
16baa8c273 Update the design of tooltips
- left aligned
- higher contrast between tip text and py-text
- use monospace for py-text

D611 by Severin, design by Plyczkowski, with own minor changes.
2014-06-24 19:07:41 +10:00
Tamito Kajiyama
e7c92f1145 Freestyle: Progress bar updates during mesh loading. 2014-06-24 17:25:04 +09:00