Commit Graph

191 Commits

Author SHA1 Message Date
e1d9308616 Fix T38629: broken links to OpenGL docs from python API docs. 2014-02-14 15:17:36 +01:00
Campbell Barton
1c29fd77d3 Code Cleanup: style and correct API class ref 2014-01-26 22:17:01 +11:00
Dalai Felinto
67f1fd25ee game engine: implement hitMaterial for collision and ray sensors
Reviewed By: moguri, kupoman

Differential Revision: https://developer.blender.org/D167
2014-01-24 02:10:45 -02:00
Thomas Dinges
f345414b89 Fix T38032, typo in Python API documentation. 2014-01-03 02:28:21 +01:00
Campbell Barton
81b64e506f API Docs: use a simpler example for merging namespaces 2013-12-27 14:21:03 +11:00
Campbell Barton
f9a323f836 Syntax correction for gpu docs, D124 2013-12-23 17:24:23 +11:00
James Yonan
1831c930a5 Game Engine: Option to record static objects animation 2013-12-09 22:28:38 +11:00
Campbell Barton
75212f4677 BMesh Py API: add bmesh.geometry.intersect_face_point()
patch originally by mont29 with some edits.
2013-12-06 21:15:56 +11:00
Campbell Barton
b6631b8be7 fixes for python api docs.
also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary).
2013-09-18 05:20:43 +00:00
Mitchell Stokes
6365678109 BGE: Adding a Python collision API. The initial patch was provided by agoose77, with some edits by me.
KX_GameObject now has a collisionCallbacks list which is a list of callables that are called when a collision occurs. The callables will be called with an argument that contains a reference to the other object involved in the collision (i.e., not self).
2013-09-14 02:02:58 +00:00
Mitchell Stokes
9afae77fed BGE: Finally adding support for additive layer blending.
Currently this is only for the Python API. The logic brick will be updated in a future commit.
2013-08-14 23:31:49 +00:00
Mitchell Stokes
851627f6e0 BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior. 2013-08-13 07:48:07 +00:00
Daniel Stokes
29c8e4512c Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens. 2013-08-07 05:24:47 +00:00
Mitchell Stokes
29f8dfd37a BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
Campbell Barton
f3ad5bd3ff rename references to faces in docs. 2013-05-28 13:58:56 +00:00
Campbell Barton
8771a9f861 update autogenerated changelog. also correct typos in the generator. 2013-05-09 01:58:49 +00:00
Brecht Van Lommel
02fd2d256d Fix #35216: code examples like simple operator missing from python docs due to
rename of directory.
2013-05-05 05:56:48 +00:00
Mitchell Stokes
d2b14ed4f0 BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping(). 2013-04-14 00:40:24 +00:00
Mitchell Stokes
dbf4328f3f BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Brecht Van Lommel
d579ea2901 Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files,
while the docs said it followed the settings in the Output panel, other file
formats work now.

Benderplayer still only saves PNG now as documented, but I cleaned up the code
there to reuse existing imbuf functions rather than using own libpng code.
2013-04-04 14:00:31 +00:00
Mitchell Stokes
460d21af6f BGE: Adding docs for bge.logic.getProfileInfo(). 2013-03-19 04:56:51 +00:00
Dalai Felinto
748dd18de4 rst doc update: adding a link to Joystick class from bge.logic.joysticks
(so one can find more about the joystick class without having to search joystick)
code untested by the way. Sorry but I can no longer build sphinx docs here. I will try to fix that later.
2013-02-28 05:18:47 +00:00
Mitchell Stokes
372cf93309 BGE: Splitting up the bge.types docs so they are not all on the same page. This should make them much easier to browse. 2013-02-10 06:13:26 +00:00
Mitchell Stokes
9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
Campbell Barton
a1a8e43d5a BGE Py API docs: correct references to bge.keys 2013-01-28 06:39:23 +00:00
Campbell Barton
97d8e34d61 correct addon tutorial section on keymap register/unregister and add label next to image color-depth option.
having buttons labelled [8, 16] on their own is not very meaningful.
2013-01-22 06:41:12 +00:00
Mitchell Stokes
18f134304c BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump. 2012-12-29 10:22:19 +00:00
Mitchell Stokes
13f49f3101 BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping. 2012-12-26 01:25:53 +00:00
Mitchell Stokes
84966c3d0a BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
# Print a message when an async LibLoad is done
      import bge

      def finished_cb(status):
          print("Library (%s) loaded in %.2fms." % (status.libraryName, status.timeTaken))

      bge.logic.LibLoad('myblend.blend', 'Scene', async=True).onFinish = finished_cb

LibLoad() now returns a KX_LibLoadStatus object for information on the library loading. LibNew() and LibFree() are unaffected by this commit. In other words, the async option only works for LibLoad(). Furthermore it only works for Scenes, not Actions or Meshes.
2012-12-22 05:38:32 +00:00
Mitchell Stokes
f2f2b6153a BGE: Adding a Python interface for handling joysticks without needing logic bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like:
if bge.logic.joysticks[0]:
    activate_player_one()

if bge.logic.joysticks[1]:
    activate_player_two()

etc..

The interface exposed by SCA_PythonJoystick is very similar to the joystick logic brick except for one key difference: axis values are normalized to a -1.0 to 1.0 range instead of -32767 to 32767, which is what the logic brick exposed.
2012-12-21 02:28:59 +00:00
Campbell Barton
a6e9c9fda0 update api changelog 2012-12-11 02:13:42 +00:00
Campbell Barton
4fd9df25c6 Add 2 documents to the python api reference.
- Blender/Python Addon Tutorial: a step by step guide on how to write an addon from scratch

- Blender/Python API Reference Usage: examples of how to use the API reference docs

Thanks to John Nyquist for editing these docs and giving feedback.
2012-12-07 05:27:09 +00:00
Campbell Barton
57d7c1f226 pydna experimental ctypes DNA api was broken with more recent python versions, and some minor doc edits. 2012-12-05 03:38:01 +00:00
Campbell Barton
af51827dda add a message when solidify is used with only-edges, this isn't properly supported.
also minor edits to py-api-ref
-- This line, and those below, will be ignored--

M    doc/python_api/sphinx_doc_gen.py
M    doc/python_api/rst/include__bmesh.rst
M    source/blender/modifiers/intern/MOD_solidify.c
2012-12-05 01:02:41 +00:00
Campbell Barton
ca25fd0307 fix [#33389] Curve points restricted to 0..1 range,
also added note on python3.3's faulthandler module.
2012-12-03 07:10:31 +00:00
Campbell Barton
61da29996a fix own mistake with recent commit to skip calculating tessface. If you were already in editmode the tessfaces wouldn't get recalculated.
also minor edits to bmesh rst.
2012-12-03 02:26:13 +00:00
Campbell Barton
f7f4148b40 change uiButGetStrInfo() to use a trailing NULL arg rather then passing the number of args as an arg. 2012-12-02 04:51:15 +00:00
Brecht Van Lommel
c3e1813820 Fix related to #33340: add a warning to bge from_id documentation to not store id()
in game object integer properties since it may not fit in 32 bits integers.
2012-11-29 01:25:38 +00:00
Campbell Barton
4fe35721e6 bmesh operator api reference - add in 'bmesh' arg at the start of each operator, also use :class: references. 2012-11-28 01:14:11 +00:00
Mitchell Stokes
f22fb939d3 BGE Docs: Adding some docs for some of the Steering Actuator attributes. I grabbed the docs from the UI descriptions from RNA for the Steering Actuator. However, these aren't the best descriptions, and both the UI descriptions and the docs could use some attention. Also, steeringVec and facingMode didn't have corresponding UI elements, so I've left them undocumented for now. Someone who knows what they do can hopefully document them. 2012-11-23 07:47:53 +00:00
Mitchell Stokes
c6f98cfa95 BGE Docs: Adding docs for bge.logic.NextFrame() and bge.logic.PrintMemInfo() based on their doc strings. There was also an :rtype: in the bge.logic.setExitKey() docs that should have been :type:. 2012-11-22 22:38:31 +00:00
Mitchell Stokes
de57d61f62 BGE Docs: Adding docs for KX_Scene.drawObstacleSimulation() based on its doc string. 2012-11-22 22:25:12 +00:00
Mitchell Stokes
ff94827965 BGE Docs: Documenting missing Sound Actuator attributes based on RNA UI strings. 2012-11-22 22:13:27 +00:00
Mitchell Stokes
f90298bc0a BGE Docs: Adding docs for the KX_GameObject.playAction() play_mode constants. 2012-11-22 21:52:30 +00:00
Mitchell Stokes
2765f1fffc BGE Docs: Reordering the "Various" constants so they are in alphabetical order. 2012-11-22 21:37:12 +00:00
Mitchell Stokes
899290dd47 BGE Docs: Moving the KX_ArmatureSensor.type constant docs from bge.types.rst to bge.logic.rst where the rest of the constants docs are. 2012-11-22 11:09:42 +00:00
Mitchell Stokes
989b5983c8 BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ROT_MODE_* to match the actual constants from bge.logic. 2012-11-22 09:20:36 +00:00
Mitchell Stokes
9b571c2d54 BGE Docs: Fixing indentation. 2012-11-22 09:12:21 +00:00
Campbell Barton
762016c746 indentation edits 2012-11-22 08:30:54 +00:00
Mitchell Stokes
74ffa7bb8a BGE Docs: Adding some basic docs for the KX_STEERING_* constants. Right now just their names and values are in the docs, not what they actually do. 2012-11-22 08:22:46 +00:00