Commit Graph

15 Commits

Author SHA1 Message Date
Campbell Barton
b818b1a164 cleanup mesh materials option was setting incorrect material indicies 2008-09-03 03:24:01 +00:00
Campbell Barton
4f49a3b906 added ipo script template from blenderartists forTe, made scripts refresh on load factory settings and replaced elysiun with blenderartist.org in headers 2008-04-23 14:04:05 +00:00
Campbell Barton
deffce3c19 Key.c/h - Removed unneeded functions. and ipo in struct wasnt being used.
Lattice.c - removed warning
Mesh.c - (own error) when running me.update(key="...") didnt update the right keyframe.

mesh_cleanup.py - Bugfix from a report by plumiferos that started uncovering all the memory leaks.
Removing NAN verts didnt work with mesh keyframes.
2007-05-26 12:58:46 +00:00
Campbell Barton
7d47189518 Patch [ #6623 ] Fixed one error, one typo in mesh_cleanup.py
Also added an option to remove all white vcol layers. this is usefull when loading old blend files where every mesh has vcolor's even if they are all white (because of how texface used to be stored before vcol layers)
2007-04-29 16:00:08 +00:00
Campbell Barton
35e96bc991 added messages to scripts, stopping them from modifying multires meshes.
object_cookie_cutter - can now also use curves to cut holes in a mesh.
2007-02-06 11:16:49 +00:00
Campbell Barton
1d5aa3faea tidy up this script as well as 2 new options - "fix nan verts" and "fix nan uvs" 2007-02-01 19:02:18 +00:00
Campbell Barton
ab06e52343 Mech cleanup use new edge_keys
continual script stuff, minor stuff..

fix for bad return in group.
Added back group.objects.append/remove but print deprectaed warning. also some epydoc changes.
2006-12-28 05:00:35 +00:00
Campbell Barton
6959e689be added many checks to uvcopy so it dosnt raise errors.
Minor changes to radiosity_export, updated to work with the new API (vertexColors MTFace)
obdatacopier - was getting the selection but not using it. made it ignore some read only properties.
BPyMesh - minor change: use face iterator rather then making a tuple()
2006-12-12 07:28:20 +00:00
Campbell Barton
5f761a4707 mesh cleanup optimized with some LC's
renameobjectbyblock - made more readable, only operate on objects in the current scene. optimized dict usage.
2006-07-10 10:46:53 +00:00
Campbell Barton
219a6b245c vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there...
added GPL header and docstrings to other scripts

removed double batch_name_edit, same file is object_batch_name_edit
2006-07-08 06:14:45 +00:00
Campbell Barton
9a168d8285 added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List.

renamed vertex gradient files

Removed reload()'s
- 3ds_import.py
- mesh_cleanup.py
- mesh_poly_reduce.py
- vertexpaint_selfshadow_ao.py
2006-07-07 10:46:46 +00:00
Campbell Barton
b7b99be387 use f.area where possible over python function and use len(mface) over len(mface.v) 2006-06-07 02:10:10 +00:00
Campbell Barton
9c322c7e86 Moved ngon creating function from obj_import into BPyMesh so other importers can use it.
Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created)
Exporter had an indentation error also.
Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update.
Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project)
2006-04-10 21:42:18 +00:00
Campbell Barton
086cb9d793 Added BPyMesh for mesh python mesh functions.
at the moment it only has meshWeight2Dict and dict2MeshWeight
  These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand.
   (kh_python, perhaps dict access to the python verts could replace this )

Used the above util functions to update mesh_cleanup.
Copied from the source

	'Material Clean', 'Remove unused materials.'
	'VGroups'
	'Group Clean', 'Remove vertex groups that have no verts using them.'
	'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).'
	'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.'

Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights.

Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/
2006-04-05 18:54:38 +00:00
Campbell Barton
5dba8e798a Renamed clean_mesh.py to mesh_cleanup.py
Rewrote to use Kens Mesh module, much faster, cleaner and nicer UI. - Another use for PupBlock.
2006-01-12 12:39:14 +00:00