Campbell Barton
4cddc9e146
rescale metarig types to roughly match 1.0 == 1m for body parts, also fix py error with bone UI
2009-12-17 13:17:24 +00:00
Campbell Barton
3bf27683be
automatic layer placement, users can set the layers if they want.
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predefined layer types 'main', 'extra', 'ik', 'fk'
2009-12-14 14:21:06 +00:00
Campbell Barton
9f965ba62b
pep8 warnings, remove unused imports
2009-12-13 22:48:11 +00:00
Campbell Barton
026364dcca
rigify
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* optional default blend argument, use for better leg & arm defaults
* way to define arbitrary options for bones that can then be passed to the generator function, only used to set elbow target parent at the moment.
2009-12-11 16:30:27 +00:00
Campbell Barton
97abf6ad96
* rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive.
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* armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST
* rigify now forces rest pose mode
* updated neck_flex to keep original bones unchanged
2009-12-10 22:23:09 +00:00
Campbell Barton
2576268fb8
missed a header last commit, added custom exceptions to rigify so they can be caught and converted into reports and have normal errors display the stack trace as useual.
2009-12-10 18:28:22 +00:00
Campbell Barton
5c5ec6f0a7
fix for some errors and local root bone override
2009-12-10 14:32:37 +00:00
Campbell Barton
aaa181818e
missed editing the sample rigs, Cessen likes palm_curl.py better
2009-12-10 13:45:16 +00:00
Campbell Barton
e93c0e4ecf
renaming metarig types since we may well have multiple arm/finger/leg types
2009-12-10 13:34:21 +00:00