Commit Graph

10 Commits

Author SHA1 Message Date
Campbell Barton
d8d11c55d9 patch from Cessen
Adds a new set of bones to rig types which are to be used for weight paint vgroups, in some these have some more segments to account for twist. also use Aligoriths new copy transform constraint.
2010-01-02 23:43:46 +00:00
Campbell Barton
4cddc9e146 rescale metarig types to roughly match 1.0 == 1m for body parts, also fix py error with bone UI 2009-12-17 13:17:24 +00:00
Campbell Barton
3bf27683be automatic layer placement, users can set the layers if they want.
predefined layer types 'main', 'extra', 'ik', 'fk'
2009-12-14 14:21:06 +00:00
Campbell Barton
9f965ba62b pep8 warnings, remove unused imports 2009-12-13 22:48:11 +00:00
Campbell Barton
026364dcca rigify
* optional default blend argument, use for better leg & arm defaults
* way to define arbitrary options for bones that can then be passed to the generator function, only used to set elbow target parent at the moment.
2009-12-11 16:30:27 +00:00
Campbell Barton
97abf6ad96 * rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive.
* armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST
* rigify now forces rest pose mode
* updated neck_flex to keep original bones unchanged
2009-12-10 22:23:09 +00:00
Campbell Barton
2576268fb8 missed a header last commit, added custom exceptions to rigify so they can be caught and converted into reports and have normal errors display the stack trace as useual. 2009-12-10 18:28:22 +00:00
Campbell Barton
5c5ec6f0a7 fix for some errors and local root bone override 2009-12-10 14:32:37 +00:00
Campbell Barton
aaa181818e missed editing the sample rigs, Cessen likes palm_curl.py better 2009-12-10 13:45:16 +00:00
Campbell Barton
e93c0e4ecf renaming metarig types since we may well have multiple arm/finger/leg types 2009-12-10 13:34:21 +00:00