Commit Graph

25 Commits

Author SHA1 Message Date
Campbell Barton
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
Campbell Barton
2e6fcc31cb tweaks to external libs to get rid of warnings. 2010-10-21 09:19:52 +00:00
Campbell Barton
9234f29e67 bugfix [#23405] PNG Images bigger then 2gig wont load with blender.
all image formats should be able to load files bigger then 2gig (when its supported)
2010-09-15 06:43:36 +00:00
Nathan Letwory
6c113b54b3 Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
Campbell Barton
6464718083 rename some cmake build targets 2010-08-24 04:29:23 +00:00
Brecht Van Lommel
44f1decdc0 Fix #22829: build error in openjpeg with SSE using MSVC, already fixed
in openjpeg svn but not in any release, so adding just that fix for now.
2010-07-13 13:59:34 +00:00
Campbell Barton
fd15ba060b [#21753] allowing to compile on FreeBSD 8.0
patch on libopenjpeg
2010-04-26 21:28:50 +00:00
Nathan Letwory
9216efcba2 == SCons ==
* bring back 'player' libtype, after investigation with ideasman.
  scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-09-05 01:58:02 +00:00
Campbell Barton
9236f92dab - remove UNSET becuase it only works with newer versions of cmake,
- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
2009-08-15 13:30:28 +00:00
Nathan Letwory
2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Brecht Van Lommel
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
Daniel Genrich
7f15445629 Fix for libopenjpeg to enable win64 compile (is in their tracker and will most likely be included in next release) 2009-04-19 16:35:20 +00:00
Brecht Van Lommel
d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
Kent Mein
d17ca2179d Addes libopenjpeg (jpeg2000) support to the Makefiles
Kent
2009-03-10 16:04:29 +00:00
Kent Mein
78af62bec8 Addes jpeg2000 support to cmake.
I also did some small tweaks.  removed ifdef's for pluginapi
didn't need them there.
Fixed it so the filesel shows jp2 as image files.
(I'm going to do makefiles next)

Kent
2009-03-06 15:46:13 +00:00
Campbell Barton
fd1adb58eb better remove t1_generate_luts.c rather then in scons. 2009-02-26 09:14:10 +00:00
Campbell Barton
f87194820b openjpeg contained a C file with a main() function, user reported it was overriding blenderplayers.
remove this file from building, other build systems should do this too.
2009-02-26 04:40:00 +00:00
Brecht Van Lommel
8762737400 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD 2009-01-26 08:34:40 +00:00
Nathan Letwory
ca5fe954f4 * make sure openjpeg stuff compiles and links properly.
- since we use this only as statically linked, I took out
    some confusing #ifdefs.
2009-01-24 18:09:03 +00:00
Nathan Letwory
eb186d18dc 2.5 / SCons
Blender builds and links on Linux. For now without BGE and its player, 
but that will come. Priorities are still a mess, so expect more commits 
soon.
2008-12-23 20:13:31 +00:00
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Nathan Letwory
beea73b110 * enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
Peter Schlaile
f72d450ae9 == redcode ==
This makes it work for Mac OS X. Thanks to Jean-Luc Peuriere for the patch.
2008-06-10 05:12:51 +00:00
Peter Schlaile
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00