Brecht Van Lommel
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e5b457dbc9
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Cycles: merge some changes from a local branch to bring network rendering a bit
more up to date, still nowhere near working though, but might as well commit this
in case someone else is interested in working on it.
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2012-12-21 11:13:46 +00:00 |
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Campbell Barton
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0fbb6bff27
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
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Campbell Barton
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6ca7d82932
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code cleanup: white space, spelling & ';;' end of lines.
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2012-02-25 16:04:03 +00:00 |
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Brecht Van Lommel
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da8f71bffb
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Cycles: some tweaks to silence msvc assertions in debug mode.
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2011-10-03 15:31:45 +00:00 |
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Brecht Van Lommel
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089abdecf7
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Cycles: attempted fixes for OS X preview render problem, and disable
kernel cache there now as well since it seems to give issues there.
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2011-09-14 22:26:55 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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