other scenes, for texture face / multitexture materials.
Fix for bug #18428: BGE lights on hidden layers were still used,
for all material types, now they have no effect
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu