Brecht Van Lommel
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fc42a6185d
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Cycles:
* Fix object scaling update issue with interactive rendering + static BVH.
* Fix negative scaling issue with static BVH.
* Fix #29217: excessive fireflies in first sample.
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2011-11-12 14:29:52 +00:00 |
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Brecht Van Lommel
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e9b967d05b
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Cycles: remove deprecated strict aliasing flag for opencl, fix missing update
modifying object layer in properties editor, and add memarena utility.
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2011-09-19 11:57:31 +00:00 |
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Brecht Van Lommel
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67030aaf84
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Cycles: optimizations for instances in scene updates before render starts,
should load a non-trivial mesh instanced many times quite a bit faster now.
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2011-09-02 16:15:18 +00:00 |
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Brecht Van Lommel
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64c2d5e90e
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Cycles: more opencl fixes.
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2011-05-31 11:31:00 +00:00 |
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Brecht Van Lommel
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88b25b871d
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Cycles: fix mapping node rotation not working correct for Y/Z axes, patch by Sanne.
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2011-05-12 11:34:16 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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