Commit Graph

3 Commits

Author SHA1 Message Date
Benoit Bolsee
1f0ae739cb BGE memleak fix: OpenGL Display Lists not deleted when switching scene
This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica.
2008-03-09 22:02:32 +00:00
Hamed Zaghaghi
bf4d79c47b Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.
this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu.
2007-11-06 18:39:16 +00:00
Erwin Coumans
6839ec6640 applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00