starting from version 2.64. Unless you have a special system setup, this means the
will be in ~/.config/blender rather than ~/.blender.
When the version number is changed to 2.64, the "Copy Previous Settings" operator
in the splash will copy the settings to the new location.
XDG base directory specification:
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
Now loading image sequence behaves in the same way as sequencer when all images
are selected. In fact, in this case first image from selection would be used
as first frame of image sequence, so this behavior does not reflect possible
gaps in selection.
Old behavior with selecting first file only is still relevant.
Detail: Smoke solver and Blender side of smoke now share the same cell length.
First reported by the Sintel artists long ago, again reported by MiikaH.
Part of my Smoke Development Project Phase III.
1. Two new boolean options have been added to the operator: "deselect"
and "toggle".
2. The previous behavior of "extend" (toggling the selection) has
been moved to the "toggle" option.
3. "extend" now only extends the selection, it never deselects.
4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite
of extend).
5. The built-in keymap has been changed to use "toggle" where
"extend" was used before for this operator, to maintain the
previous behavior in the default keymap.
In short, this works towards making "extend" and "deselect" fully
consistent across all selection tools (adding to and removing from
selection, respectively), but still preserves the old behavior
as well.
(Patch reviewed by Brecht.)
before. It doesn't make much sense to always multiply with alpha, especially
if it's a premul image that already has it multiplied in.
Patch by Irie Shinsuke.
F-Curves
It is possible to get the old behaviour (handles excluded) by bringing up the
Operator Properties (F6) while in the Graph Editor (this doesn't work elsewhere
due to the context requirements of this stuff).
* Moved all enums to immediately follow the struct(s) that they are used for/by.
Less jumping around the file to find these
* Reshuffled the order of a few structs/editor groupings. For example, now all
animation editors are grouped together, and most general/property editors are
grouped together.
* All lists of #defines now replaced with enums
* All flags are now defined using the "(1 << x)" style, which is easier to
read/maintain than the other variations
This commit restores the group colours support for F-Curves and F-Curve Groups
in the DopeSheet and Graph Editors. Currently the relevant settings for groups
are only exposed via RNA, but a followup commit will add support for
automatically setting these colours. By default, DopeSheet and Graph Editors are
set to display these colours if/when they are available.
This functionality used to be in 2.48, and is a useful mechanism for visually
distinguishing between channels for different controls when animating (if group
colours are used on the rigs too).
* if the image is not loaded (bindcode == 0) load the image
This needs to be called often. If the image is 'cleaned' by Blender, it will not help to load it after.
[ gl_load returns the errors: GL_STACK_OVERFLOW(1283) or GL_STACK_UNDERFLOW (1284) ]
Thanks Campbell for the suggestion on how to handle this (BKE_image_tag_time)
Restored single triangle for special menus, which still isn't perfect but
probably makes more sense.
Added drawflag bit flags to button, which is currently used to declare, that
button need to have up/down arrows. This is needed because it's tricky to
distinguish if button should have such arrows. For example, ID search buttons
is a simple block button which doesn't directly mean it'll have pop-up menu
and not all buttons which cases pop-up menu to display need to have such
arrows.
So currently only ID selector button is forcing up/down arrows to be displayed,
all the rest buttons now behaves in the same way as it used to be before.
The code was looking to see if the priority was strictly greater than the current priority, but it seems that an equal priority should also override (at least the report seems to suggest that this is the behavior from 2.49).
* Made the new custom theme options a bit better and more compact.
* Added a few separators to better distinguish these settings from the actual node buttons.
Modified the switch statement to use the ModifierType enum and changed
the default case to use specific missing values. Compiler can then
issue warnings when new modifier types are added (at least gcc 4.6.3
does)