ebdd2e0b6d
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
9bd2820aaf
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
Campbell Barton
b82d571c85
Cleanup: style
2015-04-21 15:53:32 +10:00
Thomas Dinges
ee36e75b85
Cleanup: Fix Cycles Apache header.
...
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00
Matt Heimlich
3fbc984b06
Nodes: add absolute value operation to all math nodes
...
Reviewed By: dingto, brecht
Differential Revision: https://developer.blender.org/D507
2014-05-07 16:43:59 +02:00
Lukas Toenne
89fc09b3be
Fix for OSL bug reported on IRC by Pablo Vasquez: Clamp option of the math node in OSL produces bad results. Really stupid bug, OSL math node was assigning the clamped 1st input value instead of the
...
clamped result of the actual operation.
2013-10-23 11:30:18 +00:00
Brecht Van Lommel
b9ce231060
Cycles: relicense GNU GPL source code to Apache version 2.0.
...
More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00
Thomas Dinges
38dc85f296
Math Node:
...
* Added a Modulo operation to the math node, available in Compositor, Shader and Texture Nodes.
2013-05-20 14:38:47 +00:00
Thomas Dinges
56538ea685
Cycles / OSL:
...
* More small improvements: return immediately, and use "else if".
2013-03-10 00:42:47 +00:00
Brecht Van Lommel
615fe0295f
Cycles OSL: refactoring and fixes
...
* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
2012-11-03 14:32:13 +00:00