Commit Graph

919 Commits

Author SHA1 Message Date
Campbell Barton
9bbb30bf03 Fix T39245: Crash when dynamic topology is enabled
Redundant decrement was crashing for systems which didnt optimize it out.
2014-04-03 17:13:31 +11:00
Sergey Sharybin
f0106d2985 Unbreak carve build for clang
Based on D420
2014-03-28 14:41:04 +06:00
Sergey Sharybin
af16d462e3 Fix T39419: Crash when solving camera motion
Stupid vector initialization error.

Should be in 'a'.
2014-03-26 17:47:13 +06:00
Sergey Sharybin
cf148edb26 Followup to Ceres changes -- need to update bundling script 2014-03-25 15:08:22 +06:00
Lukas Tönne
ddc959691a Fix for own commit: mixed up ceres build defines when replacing cmake
check with a generalized macro.

rBbbfcb0b1e44636b73b8c46f1cb800fa53dda5277
2014-03-25 09:49:39 +01:00
Lukas Tönne
bbfcb0b1e4 Build file macro for testing unordered_map C++ container support.
Using unordered_map and unordered_set C++ container types currently
requires careful testing or usage of boost, due to the various confusing
C++ version differences in include paths and namespaces.

Libmv defines tests for these cases in cmake and scons, such that ceres
can use any available implementation, or fall back too std::map/std::set
if none can be found.

This patch generalizes this buildfile code by providing a Blender macro.
* cmake: defines both the variables used by libmv at them moment as well
as 2 variables UNORDERED_MAP_INCLUDE_PREFIX and UNORDERED_MAP_NAMESPACE,
which can later be used in other C++ parts for convenience.
* scons: adds a tool script returning the include prefix and namespace.
Libmv checks these to define the appropriate definitions for ceres.

Differential Revision: https://developer.blender.org/D425
2014-03-25 09:25:00 +01:00
Jens Verwiebe
877706b8eb Cleanup: Restrict the debug -gline-tables-only to cxx_debug in cycles and spelling 2014-03-22 11:33:32 +01:00
Sergey Sharybin
356ec42bda Attempt to fix compilation error with msvc2013 2014-03-21 16:06:30 +06:00
Sergey Sharybin
3411146984 Update Eigen to version 3.2.1
Main purpose of this is to have SparseLU solver which
we can use now as a replacement to opennl library.
2014-03-21 16:04:53 +06:00
Sergey Sharybin
dfa5ced30e Follow up to the previous commit
Just update to the changelog
2014-03-20 23:45:29 +06:00
Sergey Sharybin
6ba5c0c268 Update Libmv to latest upstream
This is mainly a maintaince commit which syncs changes
between Blender and Libmv upstream also bringing new
GLog version.

This GLog version is presumably have better support of
MinGW from "the box".

This commit is also aimed to make further 3d part libs
update easier.
2014-03-20 23:26:25 +06:00
Jens Verwiebe
3f89b92823 Ups, forgot to remove something i just placed temporary … 2014-03-19 11:26:41 +01:00
Jens Verwiebe
67f0290382 OSX/bullet/scons: a better workaround for clang 3.4 issues with actual bullet, according cmake ( less speed penalty ) 2014-03-19 11:21:36 +01:00
Jens Verwiebe
5ff0500593 OSX/cmake/bullet: fix ambigoius compiler ID and make deoptimize fix a bit stricter to reduce speed penalty 2014-03-18 12:18:03 +01:00
Sergey Sharybin
94379277dd Fix T39151: Boolean modifier freeze
This re-applied patch from 25cbd13 which was lost at some point
since missing patchset in series.

This revision is to be back-ported to the final release.
2014-03-13 15:40:55 +06:00
Sergey Sharybin
2e128baefd Fix T39111: Boolean assert failure on widows
In fact we had this change a while ago, not sue what happened.
2014-03-12 23:12:34 +06:00
Jens Verwiebe
d0ad48fdc9 OSX/bullet: i have to use -O0 again, else weird bullet behaviour comes back.
I overlooked in cmake my fix same time changed the optimization level to 0,
so not use optimization is the real fix ( postponed for after 2.70 ).
I appears we should investigate scons anyway: compileflags does not apply to c and c++ same time as expected.
2014-03-12 13:04:31 +01:00
Sergey Sharybin
de86b7097f Fix T39104: 2 clothes on a collision object cause crash
This was caused by static variables used in plNearestPoints().

For now solved by making the solvers allocated in the stack,
seems no noticeable affect on the simulation speed so far.
2014-03-12 14:48:47 +06:00
Jens Verwiebe
09b2531bb3 OSX/bullet: add -O2 to bt_cxx_flags, in cmake thats default, in scons CXXFLAGS start empty also in “Release” 2014-03-11 18:32:22 +01:00
Campbell Barton
6e9ee13de0 CMake: add fastmath for gcc release flags (OSX had already) 2014-03-12 03:39:12 +11:00
Jens Verwiebe
4e3f27032e OSX/bullet: do a last fix for scons. Now in both buildsystems the used flags are in sync for OSX 2014-03-11 17:34:31 +01:00
Jens Verwiebe
ce37400c0b OSX/cmake: tentative fix for T38746, conflictting flags somewhere 2014-03-11 15:56:50 +01:00
Jens Verwiebe
558fa43ffd OSX/bullet: Truely fix T38746 now, compile flags where not propagated right,
also remove gcc 4.6 workaround, i don’t think its needed any longer.
!!! pls check if this would be right thing todo for othere OS too !!!
2014-03-11 13:27:06 +01:00
Jens Verwiebe
ac0cdec90f OSX/clang3.4: tentative fix for T38746, strange bullet behaviour 2014-03-10 18:09:53 +01:00
Sergey Sharybin
a659d73b1d Added back code which was commented out for debug reasons
Also added a patchset for Carve's memory leak fix.
2014-03-05 14:52:00 +06:00
Sergey Sharybin
ef40e889ca Fix compilation error windows 2014-03-04 20:37:19 +06:00
Sergey Sharybin
34c7fd1a11 Fix T38918: Boolean modifier crashes when using specific topology
There were loads of issues in the code still which are mow likely fixed:

- Hole resolver hook had memory leak -- it didn't free face with holes
  when triangulating it.

- Original edge mapping didn't work correct. old code related on the fact
  that loop order is not changing when constructing the MeshSet class, but
  in fact it does change.

  Currently used edge map for this because it was easiest way to do it now,
  but after the release we're to change it. Main reason is that face mapping
  is not correct as well (and it was never correct actually). So we'll need
  to construct Mesh structures by our own to be sure we're using correct
  original index mapping.

- Carve might produce faces with ears, which is forbidden in Blender.
  it wasn't an issue in old integration because triangulation will remove
  the ears. So for now simply added ears removing back as a hook.

  But actual reason of the ears is to be investigated really.

  This hook will only work for NGons, quads are assumed not be able to
  have ears. So this additional hook shouldn't slow down things much.

- Carve's hole resolver produces duplicated faces in some cases. Still not
  sure what is the reason of this. Code here is not so much straightforward,
  this is to be investigated later.

  For now solved the issue as own hole resolver which checks for duplicated
  faces after the hole resolving.

  The additional checks here will only run if the mesh actually have hole
  and wouldn't introduce slowdown for faces which doesn't have holes.

- Made it so if edge user triangulation gets a split (for example, in cases
  when this edge intersects with the second operand) it wouldn't be dissolved.

  This prevents cases of crappy topology after dissolving in several cases.

- Edge dissolver didn't check for whether edge is a non-manifold. We couldn't
  really dissolve open manifold edges.

  The bad thing about this is that mesh triangulation might produce non-manifold
  edges and they wouldn't be dissolved. Not worst case in the world, but would
  be nice to have it solved somehow.

- Exporting mesh form Carve to Blender might have produced duplicated edges
  in cases when several non-manifold faces shared the edge. This is also fixed
  now.

- Mesh triangulation might have produced duplicated faces, which is really bad.
  Fixed by keeping a track on which faces we've created and skipping adding new
  triangle if we already have one.

This all might introduce some slowdown, but we're too close to the release now,
so would rather have it slower but robust. After the release we might look into
ways to speed things up.
2014-03-04 20:18:16 +06:00
Sergey Sharybin
6e970e1a33 Update patch for mesh_simplifier 2014-02-28 19:09:22 +06:00
Sergey Sharybin
8badec14f9 Implement separate BA step for tracks which have constant zero weight
This is needed to minimize their reprojection error over the footage.
Without this extra step positions of such tracks were calculated by
algebraic intersection code only, which doesn't give best precision.
2014-02-27 16:14:35 +06:00
Sergey Sharybin
00acb98436 Fix T38844: Crash if weight track = 0
Avoid zero-sized problem when doing euclidean intersection

Zero-sized problem might occur when intersecting track with
constant zero weight. For such tracks we'll just use result
of algebraic intersection.

TODO: We probably need to have a separate BA step to adjust
positions of tracks with constant zero weight.
2014-02-27 14:31:09 +06:00
Sergey Sharybin
8a5221750e Ignore zero weighted markers in keyframe selection
It doesn't make sense to use zero-weighted tracks as a correspondences
in keyframe selection.

Such tracks are not guaranteed to be tracked accurately because their
purpose is to add reference points in 3D space without affecting the
solution.
2014-02-26 17:56:10 +06:00
Sergey Sharybin
dbf653acb7 Disable eager-refinement step of region tracking
This gives much worse results on mango footage (see 04_2e)
so disabling for now for until proper prediction model is landed.

The thing is, currently blender sends input coordinates as the guess to
region tracker and in case of fast motion such an early out ruins the track.
2014-02-25 16:55:24 +06:00
Tamito Kajiyama
036d35dd24 Fix for MSVC 2008 compiler errors. 2014-02-25 01:16:52 +09:00
Sergey Sharybin
cefa733803 Followup for 90a86fe: libmv/ceres cmake/scons files are automatically generated
So don't forget to update generator scripts as well.
2014-02-24 20:13:33 +06:00
Sergey Sharybin
9643b2e5b5 Preserve non-flat faces in boolean modifier
This commit implements dissolving of edges which were used
to triangulate non-flat faces. This slows things down a bit
(around 5% on heave mesh with all faces triangulated).

We could improve speed of dissolve a bit here (so not a bell
to add an option for triangulation yet).

Also fixed wrong edge origindex mapping.
2014-02-24 18:10:33 +06:00
90a86fecee Fix T38684: cmake OS X build problem when changing deployment target.
Don't cache these variables as they are not cleared on such changes.
2014-02-18 19:38:43 +01:00
Sergey Sharybin
97b90d89f4 Fix T38637: Boolean produces faces with holes which isn't supported by BMesh
Simple fix -- use CarveHoleResolver hook for CSG which will split faces
containing holes.
2014-02-18 11:53:04 +06:00
Sergey Sharybin
7fb7ce789f Fix T38631: Blender crashes when selection faces after new boolean modifier
Own mistake in edges carve->blender export, didn't count them correct.
2014-02-14 14:26:26 +06:00
Jens Verwiebe
9185ab5d9c Fix scons compiling after carve changes 2014-02-13 23:21:13 +01:00
Sergey Sharybin
6a65161966 fixed an for loop variable type and delete operator in cave-utils.cc
Patch by wutzi (Benedikt Bergenthal), thanks!

Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D314
2014-02-13 20:09:51 +06:00
Sergey Sharybin
83617d24d5 Rework carve integration into boolean modifier
Goal of this commit is to support NGons for boolean modifier
(currently mesh is being tessellated before performing boolean
operation) and also solve the limitation of loosing edge custom
data layers after boolean operation is performed.

Main idea is to make it so boolean modifier uses Carve library
directly via it's C-API, avoiding BSP intermediate level which
was doubling amount of memory needed for the operation and which
also used quite reasonable amount of overhead time.

Perhaps memory usage and CPU usage are the same after all the
features are implemented but we've got support now:

- ORIGINDEX for all the geometry
- Interpolation of edge custom data (seams, crease)
- NGons support

Triangulation rule is changed now as well, so now non-flat
polygons are not being merged back after Carve work. This is
so because it's not so trivial to support for NGons and
having different behavior for quads and NGons is even more
creepy.

Reviewers: lukastoenne, campbellbarton

Differential Revision: https://developer.blender.org/D274
2014-02-13 17:16:53 +06:00
Sergey Sharybin
5cbddd4ca4 Bye-bye FAST!
FAST detector has been replaced with fancier Harris,
so no need to keep FAST library in the sources now.
2014-02-06 18:13:12 +06:00
Sergey Sharybin
9896508e14 Fix compilation error with msvc2012 and 2013 as well 2014-01-31 15:33:48 +06:00
Sergey Sharybin
df471369e2 Bundle latest Libmv from upstream
Currently no functional changes, but we might want
to have scoped_array in the future.
2014-01-28 18:36:32 +06:00
Sergey Sharybin
be6643b5ec Followup to the previous commit
Need to take weight into account when drawing per-frame track
reprojection curve and when computing per-track average error.
2014-01-28 18:02:22 +06:00
Sergey Sharybin
59d1387c41 Improvements to weighted tracks behavior
First thing changed by this commit is making it so
Euclidean intersection takes track weight into account
when solving minimization problem. This behaves the
same exact way as it is for BA step.

Second thing is related on how average reprojection error
is being calculated. It didn't take track weight into
account which could confuse users. Now average reprojection
error will give the same result as intersection/BA uses
during minimization which gives much more predictable
behavior.

Differential Revision: https://developer.blender.org/D265
2014-01-28 17:25:47 +06:00
Sergey Sharybin
1c0cdc385f Fixes for keyframe selection
Using tracks with constant zero weight used to crash
keyframe selection since it was trying to use missing
parameter blocks for Jacobian evaluation,

Also fixed possible issues with wrong camera block being
marked as variable. This could technically happen when
having zero weighted tracks. Made it so all camera blocks
are marked as variable for now.
2014-01-28 16:54:50 +06:00
Sergey Sharybin
9178dc9d38 Rework detector API and implement Harris detector
Switch the detector API to a single function which accepts
a float image and detector options. This makes usage of
feature detection more unified across different algorithms.

Options structure is pretty much straightforward and contains
detector to be used and all the detector-specific settings.

Also implemented Harris feature detection algorithm which
is not as fast as FAST one but is expected to detect more
robust feature points. It is also likely that less features
are detected, but better quality than quantity.

Blender will now use Harris detector by default, later we'll
remove FAST detector.
2014-01-28 15:37:19 +06:00
Sergey Sharybin
3d408e10a4 Correct typo in the patch file as well 2014-01-28 02:16:44 +06:00
Thomas Dinges
8870556def Fix compilation on Windows, syntax error. 2014-01-27 20:53:42 +01:00