So now it's possible to copy-paste splines between layers.
Implementation is pretty much straightforward and duplicates
some logic which we've got in sequencer/tracking clipboards.
Will work on a common routine for clipboards later, for now
it's not so much crucial to have.
For example for vector displacement, you may have an EXR texture that has
negative colors values. Blender clamps these by default, now the Colors panel
for textures has a Clamp option to disable this clamping.
This option affects all texture types and is enabled by default, you need
to disable it if you want negative values to have an influence.
Patch by Fredrik Hansson with modifications by me.
A logic error meant that the wrong "previous rotation" values were being used
when decomposing the rigidbody results back to transform channels. Instead of
using the previous values for the object in question, it was actually using
the rotation value of the previous object that was evaluated.
This commit introduces the ability to make the Build Modifier operate in reverse,
essentially allowing it to be used as a "deconstruction" effect.
(See D219 for more details about use cases for this)
This adds an ImageUser to such empties with all the typical settings.
Reviewed By: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D108
We do keep it when typing an new directory name in the directory text field.
Reviewed By: brecht, billrey
Differential Revision: https://developer.blender.org/D188
When trying to scale bones in EditMode and the bones were drawn using envelope display mode,
this resulted in the joint radii (i.e. the inner part of envelopes) being adjusted instead.
It turns out that this was due to an old hack that was put in place back in 2.4x (see the
tracker logs for full details of the problem here).
This commit introduces the following fixes:
1) Removed the old hack. Scaling (S) works normally now.
2) Ctrl-Alt-S (i.e. "Scale Envelopes/BBones") is as-is.
That is, it is used to adjust the size falloff-region around a bone
(i.e. the "dist" property)
3) Added Alt-S hotkey in EditMode for armatures for adjusting the radii of bones.
This change just means that the "TFM_BONE_ENVELOPE" mode is now able to be
accessed from the UI as a tool on its own right (instead of being accessible
via the old undocumented hack). This tool adjusts the radii of the bone joints,
which define the actual full-influence region of the envelopes.
- Add paste from system clipboard which behaves like paste from file.
- Paste from file now replaces the selection rather then just adding to the end.
- Move paste operations into the 'Edit' menu.
- Added generic paste functions: font_paste_wchar, font_paste_utf8.
- Fix paste max length check not taking the selection length into account.
Added an API method to Text datablocks for moving the cursor to a specific line in the
file. This makes it possible to reset the cursor position at the end of the sysinfo
operator.
This creates the initial two tabs for Edit Mode to makes the new toolbar tabs usable. Further toolbar organization is to follow, but this at least makes the features work with the current organization.