* Export edges instead of faces
* dont export fgon edges
* export all objects (not just active) including Dupli Objects and static particles
* use PupBlock rather then a gui that uses a window.
* write the file normaly rather then redirecting stdout
Changed...
me = NMesh.GetRaw(ob.data.name)
To
me = NMesh.GetRaw(ob.getData(name_only=1))
The line above converts the entire mesh to a python thick wrapper just to get its name, then only to that that same mesh again??
A lot of older scripts did this but theres no reason to do it.
in most (all?) cases..
me = ob.data - should be ok, but theres a subtle difference and I dont want to break anything.
xfig_export, xsi_export and videoscape_export need error checking too.