Commit Graph

19 Commits

Author SHA1 Message Date
Sergey Sharybin
75f1157b80 Fix #34350: Maya Keyboard map preset problems
Two main things:

- Made a python operator for selection in a viewport
  which will de-select everything if nothing is under
  the mouse.

  To do so needed to modify VIEW3D_OT_select, so invoke
  sets mouse location which is later used by exec
  function.

  This way it's possible to select stuff from python
  defined operator.

  Not best-ever solution since ideally exec() shall not
  do OpenGL stuff, but we've got this issue in some
  other operators. We'll solve this later.

- Used a keymap from Gianmichele Mariani as a reference,
  updated his keymap to latest changes in operators.

  We shall match Maya keymap much better now, thanks
  for the keymap dude!
2013-04-22 14:56:41 +00:00
Campbell Barton
2cd78c385d fix [#27196] Traceback caused by preset selection 2011-04-28 09:52:16 +00:00
Guillermo S. Romero
5f5ec9ec3c SVN maintenance. 2011-03-28 21:30:41 +00:00
Martin Poirier
47f9b496b1 [#24658] Switching to "maya" via interaction preset breaks when switching back
[#25045] User Preferences Input, not enough menu choices
[#26525] Saving the Maya preset and another key configs

Untangle keyconfig presets and interaction presets (maya keyconfig would set interaction setting, blender interaction would set keyconfig).

Preset menu on slash screen now displays a list of available keyconfigs (as before) but will also set the correspondant interaction presets, if it exists)
2011-03-27 21:45:37 +00:00
Campbell Barton
2cabb498dc bugfix [#23988] The Maya preset as default 2010-10-06 20:29:00 +00:00
Campbell Barton
ddbfb05c84 rna context rename
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData
* context.manager --> context.window_manager
2010-09-02 04:53:05 +00:00
Campbell Barton
44eb9f5095 missed this one too
scene.add_keying_set() --> scene.keying_sets.new()
also removed the use_ prefix since argument names, since this is mainly for properties.
2010-08-30 14:33:46 +00:00
Campbell Barton
eab50148e2 - keymap import/export works again (broke with own api changes)
- function renames, move WM functions into collections wm.add_keymap() --> wm.keymaps.new()
  note: new is used for named items in a collection, which return the result.
- Action.get_frame_range() is now a readonly property 'frame_range', floats rather then ints.
2010-08-30 13:50:59 +00:00
Campbell Barton
24627daabb patch [#23522] UI fixing for recent Python API changes
from Filiciss Muhgue (filiciss)
2010-08-27 22:12:59 +00:00
Campbell Barton
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
Campbell Barton
f32a35fd9d apply rna naming for ToolSettings 2010-08-18 03:24:52 +00:00
Campbell Barton
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
Campbell Barton
b9d99b9c5b apply all rna naming changes for rna_space.c 2010-08-17 07:49:53 +00:00
Campbell Barton
ebc971f532 bugfix [#22890] Setting the Maya keymap gives python errors 2010-07-17 14:34:52 +00:00
Campbell Barton
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
Matt Ebb
329277bcfe Update interaction preset for property renaming 2010-06-14 08:47:58 +00:00
Daniel Salazar
fb0291523a After handling demohero's keymaps to a beta tester it became apparent
that going for the full hotkey translation is actually counter
productive. Now using a more conservative keymap by Michael W that
focuses on general navigation, selection and other details
2010-04-19 06:20:16 +00:00
Daniel Salazar
97d90fad43 New and much improved Maya Interaction Preset by demohero 2010-04-19 00:29:50 +00:00
Matt Ebb
f24573720c Forgot to add new files 2010-04-14 06:45:22 +00:00