Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI.
scn.objects.selected = [] # deselect all
scn.objects.selected = scn.objects # select all
scn.objects.context = [ob1, ob2...]
Added epydoc examples and updates importer scripts to use this de-select-all method.
You can grag the keyframes around from anywhere in the animation.
Keyframe dragging would be less of a hack if we could do an event handeler and a redraw space handeler in 1.
This kind of functionality could be nice to see in Blender.