instead. Also moved the creation of $(CONFDIR) up so that it
gets created before dumping files into it. There is still one
extra reference to .blender for osX but I wasn't sure what was going on
so I left it. It really should be "fixed" though.
Kent
* the compiled plugins get moved to .blender/plugins in the
release tarball (the include and C files remain where they
were). Please test.
* if they exist, the directories release/scripts and release/bpydata
get copied to .blender/scripts and .blender/bpydata respectively.
The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...
I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.
Kent
you can also do a make release inside of blender/source
Should this be moved to the rootdir or do we want it sort of hidden?
Also I only tested it on linux so feel free to give it a shot it probably will
need some tweaks for other platforms but hey :)
I set VERSION to 2.26a wasn't sure what we want it to be.
Kent
junkies will be happy to find the datatoc.c program in the
datafiles directory).
Some quick notes:
* 'datafiles' has the version 2.21 splash.jpg and blenderbuttons (e.g., so
no NLA icon). Someone should at least get the 2.25 blenderbuttons from
somewhere and commit them.
* 'text' has obsolete content/license
* I did not include the python scripts as they have copyright
Jan Walter and no license specified.
* I changed to unix line terminators everywhere with the exeption of the
'windows' directory.
Chris