Commit Graph

29 Commits

Author SHA1 Message Date
Tamito Kajiyama
f6b4b12961 Better fix for T41464: Material Boundary bug in Freestyle.
The problem addressed here is that there was no mean to check if an iterator
points the last of the elements being iterated over.  Such checking is necessary
to reliably dereference the iterator (i.e., calling the operator*() method of the
underlying C++ iterator object).

Now Interface0DIterator and StrokeVertexIterator have an .at_last property
to check if an iterator points the last element.  Using this new API feature,
the present commit partly reverts the previous commit rBeb8964fb7f19 to
better address T41464.

Differential revision: https://developer.blender.org/D752

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-09-02 21:24:41 +09:00
Tamito Kajiyama
eb8964fb7f Fix T41464: Material Boundary bug in Freestyle.
The reported issue was caused by an old bug combined with another bug
introduced by recent Freestyle Python API updates.

The old bug was that a mutable reference to CurvePoint was treated as if
it were immutable.  Iteration over CurvePoint objects is implemented by
the C++ CurvePointIterator class, whose dereference method
CurvePointIterator::operator*() returns a reference to a mutable data
member (probably originally intended for better performance).  Hence the
returned reference may vary upon iteration over different CurvePoints.
This implementation detail was overlooked and the returned reference was
treated as immutable (which is the case in fact for other Interface0D
subclasses except for CurvePoint).  This bug was surprisingly old as it
existed before the beginning of Freestyle integration into Blender.

The other bug was in the MaterialBoundaryUP0D predicate class that was
not properly handling the end of iteration.  It is noted that when the
iter() and next() built-in functions are applied to Interface0DIterator,
it is no longer possible to reliably check the end of iteration by the
.is_end property of the iterator.  Namely, the .is_end property works as
expected only when iteration is carried out in combination with the
conventional .increment() and .decrement() methods of the iterator.  For
this reason the commit rBb408d8af31c9 was partly reverted to recover the
previous definition of MaterialBoundaryUP0D.
2014-08-20 10:37:41 +09:00
Tamito Kajiyama
dd13952080 Freestyle: Fix for git merge glitches.
Also made minor code cleanup.
2014-08-12 10:10:50 +09:00
Tamito Kajiyama
34c133a488 Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes.  This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
2014-08-12 10:10:36 +09:00
Tamito Kajiyama
c38e80d632 WIP commit just for a record of a working snapshot of code revisions for node-based textured strokes. 2014-08-12 10:10:35 +09:00
Tamito Kajiyama
d5d540615b Freestyle: minor revisions of Python API docstrings and comments. 2014-07-24 14:29:38 +09:00
Tamito Kajiyama
1819fa2b5a A follow-up to Patch D623: minor code updates and style cleanup. 2014-07-24 14:29:36 +09:00
Tamito Kajiyama
b408d8af31 Freestyle Python API: Updates and speedups for the parameter editor
In addition to D319, this patch updates the parameter editor, the UI of Freestyle.

Using new API functionality and experience gained in making D319, this patch
provides a quite noticable speedup for commonly-used Freestyle linestyle modifiers.

As this patch touches a lot of code (and mainly the foundations) it is likely that
mistakes are made.  The patch has been tested with a regression suite for Freestyle
(https://github.com/folkertdev/freestyle-regression-tests/tree/master), but testing
with scenes used in production is very much appreciated.

Differential revision: https://developer.blender.org/D623

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-07-24 14:29:35 +09:00
Tamito Kajiyama
7915d7277a Per-material line color settings for Freestyle.
New properties 'line_color' and 'line_priority' are added to Material ID data blocks.

The 'line_color' property allows users to specify a per-material line color that can be
used as a Freestyle line color through Material color modifiers of line style settings.

The new line color property is intended to provide a solution for line color
stylization when a proper Freestyle support for Cycles is implemented (likely
as part of the upcoming Blender 2.72 release; see Patch D632).  Materials in
Cycles are usually set up using shader nodes, and Freestyle won't be capable
of retrieving colors and other properties from node-based materials any soon.

The new line color property of materials addresses this foreseen limitation by
providing artists with an intuitive alternative mean to specify line colors on a
per-material basis independently from node trees.

The 'line_priority' property gives users a way to control line colors at material
boundaries.  When a line is drawn along a feature edge at material boundaries,
one of the two materials on both sides of the edge has to be picked up to
determine the line color.  So far there was no way to control this selection
(which was in effect at random).  Now the material with a higher line color
priority will be selected.

The new per-material line settings are shown in the new Freestyle Line tab in
the Material context of the Properties window (only when Freestyle is enabled).
2014-07-07 16:19:51 +09:00
Tamito Kajiyama
dd96be356d Freestyle: Fix for a couple of missing names in freestyle.chainingiterators.__all__. 2014-06-24 17:25:02 +09:00
Tamito Kajiyama
ce729677db D319: Freestyle Python scripts update.
This revision is meant to update Freestyle's Python scripts to make full usage
of the new features of Python and Freestyle's Python API.

Freestyle's Python scripts are pretty old already, and were never given much
attention. With the 2.7x generation of Blender coming up, this is an excellent
time to update Freestyle's Python scripts, hopefully adding some new features
and achieving some speed improvements on the way.

Main goals:
* use for loops where possible
* general cleanup, making use of more recent python features (generators,
  ternary operator, ect.)
* update the documentation on the way (it's lacking atm)


Differential revision: https://developer.blender.org/D319

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-06-24 13:53:14 +09:00
Tamito Kajiyama
de280ffa32 Freestyle: Fix for a wrong formula used for RGB to grayscale conversion.
This bug fix is likely to affect the visual results of existing Freestyle setups using the
Material color/alpha/thickness modifiers with the 'material_attribute' parameter set to
either 'Diffuse' (default) or 'Specular', and also the Ramp option enabled in the case
of the Material color modifier.
2014-06-05 12:56:49 +09:00
Tamito Kajiyama
fce731a175 Fix for thinning strokes at intersections between visible and background hidden lines.
This commit is intended to fully fix the problem described in
https://developer.blender.org/T36425#19 (see also the previous commit rB08528f577dcb).

Addition of a small offset (to avoid singularity in stroke rendering due to overlapping vertices)
was not performed for all overlapping vertices.

Removed the StrokeCleaner and related helper functions which were added as a
temporary workaround in rB2a5b6d9c8f16.
2014-05-26 10:54:25 +09:00
Tamito Kajiyama
0516071a86 Fix for a regression in rBe84732858590. 2014-05-22 00:46:24 +09:00
Tamito Kajiyama
3a0be8a0d6 Freestyle: Fix for dashed lines when applied to invisible stroke segments.
Dashed lines were resetting stroke segment visibility by mistake (making invisible segments
visible, for example when applied to the results of square blueprint geometry modifier).
2014-05-09 20:48:15 +09:00
Tamito Kajiyama
38b512576f Freestyle: minor code clean-up. 2014-05-06 16:58:58 +09:00
Tamito Kajiyama
b7f085d9c1 Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle

Reviewed By: brecht, kjym3

Differential Revision: https://developer.blender.org/D246
2014-05-03 18:54:59 +09:00
Tamito Kajiyama
f60a66f417 Freestyle: New options for sorting to arrange the stacking order of lines.
Line styles now have a set of new options for rearranging the stacking order of lines.
This gives artists more control to determine which lines should be drawn on top of others.
Two available sort keys are the distance from camera and curvilinear 2D length.
Since the distance of a line from camera may vary over vertices, another option called
integration type is used to compute the sort key for a line from the values computed at
individual vertices.  Available integration types are MEAN, MIN, MAX, FIRST and LAST
(see the tool tips for more detail).
2014-04-18 15:02:45 +09:00
Tamito Kajiyama
6a94e73a85 Freestyle: Added logical operators for binary predicates for 1D elements.
The implemented operators are:
freestyle.predicates.AndBP1D
freestyle.predicates.NotBP1D
freestyle.predicates.OrBP1D
2014-04-18 15:02:44 +09:00
Tamito Kajiyama
a86d8bceb5 Revised freestyle.predicates.pyZBP1D so that the constructor accepts an integration type. 2014-04-18 01:32:29 +09:00
Tamito Kajiyama
716803c0a0 Fix for Sinus Displacement and 2D Offset stroke geometry modifiers.
These modifiers were not working properly when they were applied to strokes
whose backbone was already modified by other geometry shaders.  This problem
was due to the use of Normal2DF0D that compute 2D vertex normals based on
the underlying FEdges up on which initial stroke geometry is defined.  Now vertex
normals are computed on the basis of modified stroke vertices.

A helper function 'stroke_normal' for computing normals of stroke vertices was
added to the 'freestyle.utils' API module.
2014-04-11 15:16:46 +09:00
Tamito Kajiyama
054094f582 Freestyle: Fix for chaining operators not concatenating edges with Freestyle edge marks and at material boundaries.
Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!
2014-02-12 18:17:21 +09:00
Campbell Barton
a283b099b1 Code cleanup: pep8 2014-01-29 02:20:59 +11:00
Tamito Kajiyama
4683ac3886 Fix for a typo reported by flokkievids through code review comments D163#1. 2014-01-28 23:34:02 +09:00
Tamito Kajiyama
0b22827033 Moved the Operators class from the 'freestyle' module to the 'freestyle.types' submodule. 2014-01-28 23:34:01 +09:00
Tamito Kajiyama
e847328585 Patch set by Folkert Vries (flokkievids) with respect to T37565-patch-v1.zip (F32402).
Applied with minor modifications.
2014-01-28 23:34:00 +09:00
Tamito Kajiyama
8ab3cf1db0 Fix for a missing submodule in the top-level 'freestyle' module package.
Reported by flokkievids, thanks!
2014-01-28 23:33:59 +09:00
Tamito Kajiyama
54e9016770 Updated Freestyle API modules according to the new hierarchical package structure.
Additional bug fixes were also done along with the code updates:
* Fix for the use of old Interface1D.pointsBegin() and .pointsEnd() method names
in the definition of pyDensityAnisotropyF1D and pyViewMapGradientNormF1D.
* Fix for wrong data types (int instead of bool) for:
- pyChainSilhouetteGenericIterator constructor and its .orientation property in
modules/freestyle/chainingiterators.py.
- SpatialNoiseShader constructor in styles/external_contour_sketchy.py.
- ChainSilhouetteIterator constructor in styles/multiple_parameterization.py.
2014-01-28 23:33:58 +09:00
Tamito Kajiyama
6498b96ce7 Reorganized the Freestyle Python API in a hierarchical package structure.
Both C- and Python-coded API components were rearranged into logical groups.
New Python modules are packaged as follows:

freestyle - Top-level package
freestyle.types - Classes for core data structues (e.g., view map)
freestyle.chainingiterators - Pre-defined chaining iterators
freestyle.functions - Pre-defined 0D and 1D functions
freestyle.predicates - Pre-defined 0D and 1D predicates
freestyle.shaders - Pre-defined stroke shaders
freestyle.utils - Utility functions

The Python modules are installed in scripts/freestyle/modules.  Pre-defined
styles are installed in scripts/freestyle/styles.

To-do: update styles according to the new Freestyle API package structure.
2014-01-28 23:33:57 +09:00