Dalai Felinto
dfac6c4189
fix #T37892 BL_ArmatureConstraint.active returns wrong value
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patch (with changes from me) by Séverin Lemaignan (skadge)
2014-01-14 13:22:41 -02:00
Campbell Barton
7e697846a5
fix for BL_ArmatureConstraint::UpdateTarget(), was getting the pose from the target, not the subtarget.
2013-08-04 16:48:10 +00:00
Campbell Barton
655ed9cc7f
style cleanup
2013-03-18 11:44:56 +00:00
Campbell Barton
936f0388e8
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
Campbell Barton
ddc2dbc2a4
style cleanup
2012-10-22 08:15:51 +00:00
Campbell Barton
2fb8292005
style cleanup
2012-09-16 04:58:18 +00:00
Campbell Barton
d0e892a728
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Brecht Van Lommel
cb12337363
Code cleanup: remove source/kernel module, this wasn't really the kernel of
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anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00
Nathan Letwory
ab523e91d0
doxygen: gameengine/Converter tagged.
2011-02-25 13:30:41 +00:00
Nathan Letwory
5b607701a7
doxygen: prevent GPL license block from being parsed as doxygen comment.
2011-02-23 10:52:22 +00:00
Campbell Barton
0876fce009
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
Campbell Barton
c20bb3ec43
own rna naming commits r31439 r31472 also renamed BGE vars unintentionally
2010-08-26 23:49:46 +00:00
Campbell Barton
55ed0f0507
more rna renaming.
2010-08-18 08:26:18 +00:00
Campbell Barton
8f1500da00
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
2010-04-18 10:28:37 +00:00
Campbell Barton
392e1da179
bugfix and cleanup
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- BGE Shader.setSampler(name, index): index range check was wrong.
- Compositor check for an invalid channel was incorrect.
- getting the center of selected verts used an uninitalized z axis.
- do_init_render_material() used && rather then & when testing for MA_TRANSP.
- weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17 15:47:00 +00:00
Campbell Barton
081c1205a3
correct fsf address
2010-02-12 13:34:04 +00:00
Campbell Barton
67c295da9c
rename pose_channels to bones
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was: object.pose.pose_channels["Bone"]
now: object.pose.bones["Bone"]
2009-11-18 11:40:55 +00:00
Brecht Van Lommel
37e4a311b0
Math Lib
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* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
Campbell Barton
98ee2a781d
option to build the BGE without python, uses existing python check (cmake and scons)
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when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00
Benoit Bolsee
1483fafd13
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-09-24 21:22:24 +00:00