blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00

18 lines
727 B
Python
Executable File

Import ('user_options_dict')
Import ('library_env')
ras_openglrasterizer_env = library_env.Copy ()
source_files = ['RAS_GLExtensionManager.cpp',
'RAS_OpenGLRasterizer.cpp',
'RAS_VAOpenGLRasterizer.cpp']
ras_openglrasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include',
'#source/gameengine/Rasterizer'
])
ras_openglrasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_OpenGLRasterizer', source=source_files)