.. |
BlenderRoutines
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
Converter
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
Expressions
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
GameLogic
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
GamePlayer
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
Ketsji
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add missing redraw notifier for separate UV operator, also some style cleanup and remove unused define.
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2012-10-15 03:17:10 +00:00 |
Network
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
Physics
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
Rasterizer
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
SceneGraph
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
VideoTexture
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
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code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
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2012-09-18 04:40:20 +00:00 |
SConscript
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enable building the game engine without bullet for scons & cmake
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2010-10-10 07:01:56 +00:00 |