blender/source/gameengine
Campbell Barton 00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
..
BlenderRoutines style cleanup 2012-10-22 08:15:51 +00:00
Converter BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with. 2012-10-30 15:44:16 +00:00
Expressions style cleanup 2012-10-22 08:15:51 +00:00
GameLogic style cleanup 2012-10-29 02:11:40 +00:00
GamePlayer New "dynamic" i18n menu. 2012-10-22 14:04:40 +00:00
Ketsji remove CD_POLYINDEX customdata layer: 2012-10-30 19:20:17 +00:00
Network code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
Physics remove CD_POLYINDEX customdata layer: 2012-10-30 19:20:17 +00:00
Rasterizer remove CD_POLYINDEX customdata layer: 2012-10-30 19:20:17 +00:00
SceneGraph code cleanup: spelling 2012-10-20 20:36:51 +00:00
VideoTexture style cleanup: bge, switch statements mostly. 2012-10-21 07:58:38 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00