blender/intern/cycles/device
Thomas Dinges 011ae78857 Cycles / OpenCL: Fix compile error on OS X
After update to Mac OS X 10.9.1, OpenCL works now on my Intel CPU in the 2013 Macbook Pro (even the entire kernel).
The Intel Iris Pro GPU still segfaults here though, even when all flags are disabled (building "clay like" kernel only).

Maybe we need the -no-missing-prototypes for AMD hardware still, but I couldn't find a way to distuinguish here.
2013-12-17 09:59:18 +01:00
..
CMakeLists.txt Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_cpu.cpp Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_cuda.cpp Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_intern.h Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_memory.h Code cleanup / Cycles: 2013-09-04 16:24:58 +00:00
device_multi.cpp Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_network.cpp Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_network.h Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_opencl.cpp Cycles / OpenCL: Fix compile error on OS X 2013-12-17 09:59:18 +01:00
device_task.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_task.h Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device.cpp Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device.h Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00