..
BL_ActionActuator.cpp
Cleanup & preparation commit for getting Armatures/Poses/Actions working
2005-11-29 12:45:18 +00:00
BL_ActionActuator.h
Big patches:
2005-03-25 10:33:39 +00:00
BL_ArmatureObject.cpp
Cleanup & preparation commit for getting Armatures/Poses/Actions working
2005-11-29 12:45:18 +00:00
BL_ArmatureObject.h
Added bone parent relationship.
2005-04-23 11:36:44 +00:00
BL_BlenderDataConversion.cpp
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
BL_BlenderDataConversion.h
Reordered some of the includes to fix STL issues.
2005-03-22 13:34:31 +00:00
BL_DeformableGameObject.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_DeformableGameObject.h
Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.
2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp
Bunch of small fixes for warnings and whatnot....
2004-07-16 14:45:06 +00:00
BL_MeshDeformer.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_SkinDeformer.cpp
Cleanup & preparation commit for getting Armatures/Poses/Actions working
2005-11-29 12:45:18 +00:00
BL_SkinDeformer.h
Cleanup & preparation commit for getting Armatures/Poses/Actions working
2005-11-29 12:45:18 +00:00
BL_SkinMeshObject.cpp
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
2004-05-04 09:34:02 +00:00
BL_SkinMeshObject.h
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
BlenderWorldInfo.cpp
- split the data structures that actually constitute a mesh
2004-03-20 22:55:42 +00:00
BlenderWorldInfo.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_BlenderScalarInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp
minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
2005-11-06 16:50:22 +00:00
KX_BlenderSceneConverter.h
minor cleanup. Todo: Does 'testhandles' need to be called after every single ipo_insert_vert ?
2005-11-06 16:50:22 +00:00
KX_ConvertActuators.cpp
Removed an unused variable and the autoconf config.h stuff.
2004-11-30 19:10:43 +00:00
KX_ConvertActuators.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ConvertControllers.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ConvertProperties.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
KX_ConvertSensors.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_IpoConvert.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
Makefile
Support for 'Bullet' in the Makefiles. Enable with:
2005-08-18 06:07:02 +00:00
SConscript
Added support for compiling BULLET with scons on windows
2005-08-01 21:19:41 +00:00