blender/source/gameengine/Ketsji
2005-08-22 18:31:19 +00:00
..
KXNetwork Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_BulletPhysicsController.cpp some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
KX_BulletPhysicsController.h preparation for bullet physics 2005-07-16 21:47:54 +00:00
KX_Camera.cpp Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_Camera.h Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_CameraActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_CameraActuator.h Python methods for camera actuators (thanks snailrose) 2004-12-29 01:33:15 +00:00
KX_CameraIpoSGController.cpp Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_CameraIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_CDActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_CDActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ClientObjectInfo.h Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
KX_ConstraintActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConstraintWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConvertPhysicsObject.h some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
KX_ConvertPhysicsObjects.cpp more preparation for physics recording to ipo keyframes 2005-08-22 18:31:19 +00:00
KX_EmptyObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_EmptyObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_GameActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_GameActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_GameObject.cpp fixed sphere shape, added non-uniform scaling (making it an ellipsoid) 2005-08-05 22:10:27 +00:00
KX_GameObject.h more preparation for physics recording to ipo keyframes 2005-08-22 18:31:19 +00:00
KX_IInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IPhysicsController.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_IPhysicsController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_IPO_SGController.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_IPO_SGController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_IpoActuator.cpp Don't try to interpolate from prop ipo actuators 2004-12-06 10:58:38 +00:00
KX_IpoActuator.h Fix IPO actuator (Bug #1694) 2004-11-03 10:48:02 +00:00
KX_IPOTransform.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ISceneConverter.h - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
KX_ISystem.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_KetsjiEngine.cpp more preparation for physics recording to ipo keyframes 2005-08-22 18:31:19 +00:00
KX_KetsjiEngine.h more preparation for physics recording to ipo keyframes 2005-08-22 18:31:19 +00:00
KX_Light.cpp Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_Light.h Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_LightIpoSGController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_LightIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_MeshProxy.cpp - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
KX_MeshProxy.h Support reinstancing the physics mesh from Python. 2005-04-23 12:03:37 +00:00
KX_MotionState.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_MotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_MouseFocusSensor.cpp some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
KX_MouseFocusSensor.h - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
KX_NearSensor.cpp - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
KX_NearSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_ObColorIpoSGController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ObColorIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_ObjectActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_OdePhysicsController.cpp enable bullet for vc7 too by default (can be switched off easily) 2005-07-30 18:21:02 +00:00
KX_OdePhysicsController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_OrientationInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_OrientationInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PhysicsEngineEnums.h preparation for bullet physics 2005-07-16 21:47:54 +00:00
KX_PhysicsObjectWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsObjectWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsPropertiesobsolete.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PolygonMaterial.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_PolygonMaterial.h Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_PositionInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_PositionInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PyConstraintBinding.cpp improved deactivation, exposed more tweakable parameters to python, 2005-08-04 19:07:39 +00:00
KX_PyConstraintBinding.h Big patches: 2005-03-25 10:33:39 +00:00
KX_PyMath.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PyMath.h big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PythonInit.cpp added physics-debugging 2005-07-29 18:14:41 +00:00
KX_PythonInit.h - added debug line drawing in gameengine (handy for debugging physics problems) 2005-07-27 09:30:53 +00:00
KX_RadarSensor.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_RadarSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_RayCast.cpp fixed the mouse-over sensor, 2005-08-05 17:00:32 +00:00
KX_RayCast.h Big patches: 2005-03-25 10:33:39 +00:00
KX_RayEventManager.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RayEventManager.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RaySensor.cpp some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
KX_RaySensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_SCA_AddObjectActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_AddObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_EndObjectActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_EndObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_ReplaceMeshActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ScalingInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalingInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_Scene.cpp preparation for bullet physics 2005-07-16 21:47:54 +00:00
KX_Scene.h Big patches: 2005-03-25 10:33:39 +00:00
KX_SceneActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SceneActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SG_BoneParentNodeRelationship.cpp Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SG_BoneParentNodeRelationship.h Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SG_NodeRelationships.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_SG_NodeRelationships.h Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SoundActuator.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_SoundActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SumoPhysicsController.cpp more preparation for physics recording to ipo keyframes 2005-08-22 18:31:19 +00:00
KX_SumoPhysicsController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_TimeCategoryLogger.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_TimeCategoryLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TimeLogger.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_TimeLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TouchEventManager.cpp new round of warning fixes. we are now down to 24 with Xcode on blender 2005-06-04 16:22:50 +00:00
KX_TouchEventManager.h Big patches: 2005-03-25 10:33:39 +00:00
KX_TouchSensor.cpp new round of warning fixes. we are now down to 24 with Xcode on blender 2005-06-04 16:22:50 +00:00
KX_TouchSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_TrackToActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_TrackToActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_VertexProxy.cpp Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_VertexProxy.h Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_VisibilityActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_VisibilityActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_WorldInfo.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_WorldInfo.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_WorldIpoController.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_WorldIpoController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
Makefile Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
SConscript Added support for compiling BULLET with scons on windows 2005-08-01 21:19:41 +00:00