blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
Kester Maddock 3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00

158 lines
3.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_MATERIALBUCKET
#define __RAS_MATERIALBUCKET
#include "RAS_TexVert.h"
#include "GEN_Map.h"
#include "STR_HashedString.h"
#include "MT_Transform.h"
#include "RAS_IPolygonMaterial.h"
#include "RAS_Deformer.h" // __NLA
#include <vector>
#include <map>
#include <set>
using namespace std;
typedef vector<unsigned short> KX_IndexArray;
typedef vector<RAS_TexVert> KX_VertexArray;
typedef vector< KX_VertexArray* > vecVertexArray;
typedef vector< KX_IndexArray* > vecIndexArrays;
/**
* KX_VertexIndex
*/
struct KX_VertexIndex {
public:
KX_VertexIndex(int size);
void SetIndex(short loc,unsigned int index);
// The vertex array
short m_vtxarray;
// An index into the vertex array for up to 4 verticies
unsigned short m_indexarray[4];
short m_size;
};
/**
* KX_MeshSlot.
*/
class KX_MeshSlot
{
public:
void* m_clientObj;
RAS_Deformer* m_pDeformer; // __NLA
double* m_OpenGLMatrix;
class RAS_MeshObject* m_mesh;
mutable bool m_bVisible; // for visibility
mutable bool m_bObjectColor;
mutable MT_Vector4 m_RGBAcolor;
KX_MeshSlot() :
m_pDeformer(NULL),
m_bVisible(true)
{
}
~KX_MeshSlot() {};
bool Less(const KX_MeshSlot& lhs) const;
};
inline bool operator <( const KX_MeshSlot& rhs,const KX_MeshSlot& lhs)
{
return ( rhs.Less(lhs));
}
/**
* Contains a list of meshs with the same material properties.
*/
class RAS_MaterialBucket
{
public:
typedef std::set<KX_MeshSlot> T_MeshSlotList;
RAS_MaterialBucket(RAS_IPolyMaterial* mat);
virtual ~RAS_MaterialBucket() {}
void Render(const MT_Transform& cameratrans,
class RAS_IRasterizer* rasty,
class RAS_IRenderTools* rendertools);
void SchedulePolygons(int drawingmode);
void ClearScheduledPolygons();
RAS_IPolyMaterial* GetPolyMaterial() const;
bool IsTransparant() const;
static void StartFrame();
static void EndFrame();
void SetMeshSlot(KX_MeshSlot& ms);
void RemoveMeshSlot(KX_MeshSlot& ms);
void MarkVisibleMeshSlot(KX_MeshSlot& ms,
bool visible,
bool color,
const MT_Vector4& rgbavec);
void RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty,
RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, int drawmode);
bool ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty,
RAS_IRenderTools *rendertools, int &drawmode);
unsigned int NumMeshSlots();
T_MeshSlotList::iterator msBegin();
T_MeshSlotList::iterator msEnd();
struct less
{
bool operator()(const RAS_MaterialBucket* x, const RAS_MaterialBucket* y) const
{
return *x->GetPolyMaterial() < *y->GetPolyMaterial();
}
};
typedef set<RAS_MaterialBucket*, less> Set;
private:
T_MeshSlotList m_meshSlots;
bool m_bScheduled;
bool m_bModified;
RAS_IPolyMaterial* m_material;
double* m_pOGLMatrix;
};
#endif //__KX_BUCKET