blender/source
Joshua Leung 01b4caa701 2.5 - Rotation order is now taken into account for constraints
* Added a 'rotOrder' parameter for constraint evaluation objects and constraint targets, which describes the rotation mode used for the matrices there. 

Todos:
* Constraint targets default to using XYZ only for now. This will need be be addressed eventually.
* Copy Rotation constraint currently cannot use the new rotation order code for the target matrix. What's surprising is that even though it's just using XYZ as the old code did, it doesn't work, and yet everything else works nicely. Silly constraint! (it is almost impossible to improve this constraint further without breaking a rig out there)
2009-09-02 10:45:11 +00:00
..
blender 2.5 - Rotation order is now taken into account for constraints 2009-09-02 10:45:11 +00:00
creator this was causing failed build when the file was missing 2009-08-26 07:59:58 +00:00
darwin NaN makefiles now support and build with precompiled Python 3.1 by default on Mac 2009-08-02 06:22:53 +00:00
gameengine text display (debug info) in the game engine working again & other minor changes. 2009-09-02 03:14:38 +00:00
icons Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
kernel 2.5 audio cleanup: 2009-08-10 15:39:11 +00:00
CMakeLists.txt 2.50: 2009-06-08 20:08:19 +00:00
Makefile Add Makefile for sound ops. 2009-08-28 15:54:15 +00:00
nan_compile.mk forgot to updated scons and make for the bullet defines 2009-08-18 04:15:28 +00:00
nan_definitions.mk Update Makefile and missing include on voxeldata.c 2009-08-25 21:25:41 +00:00
nan_link.mk Remove astray tab chars. 2009-08-15 23:42:16 +00:00
nan_subdirs.mk Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
nan_warn.mk Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
SConscript 2009-03-30 18:21:17 +00:00