..
attribute.cpp
Fix T47447: Cycles crash when reaching texture limit with 3D textures
2016-02-17 11:43:03 +01:00
attribute.h
Cycles: Use explicit qualifier for single-argument constructors
2016-05-11 16:51:14 +02:00
background.cpp
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
background.h
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
bake.cpp
Fix T46550: Cycles combined baking black in some cases.
2016-02-06 21:02:02 +01:00
bake.h
Fix T46550: Cycles combined baking black in some cases.
2016-02-06 21:02:02 +01:00
buffers.cpp
Cycles: Scale debug pass with number of samples
2016-05-13 11:22:18 +02:00
buffers.h
Cycles: Use explicit qualifier for single-argument constructors
2016-05-11 16:51:14 +02:00
camera.cpp
Cycles: Pole merging for spherical stereo
2016-05-18 10:56:57 +02:00
camera.h
Cycles: Pole merging for spherical stereo
2016-05-18 10:56:57 +02:00
CMakeLists.txt
Cycles microdisplacement: refactor to move some tesselation code from SubdMesh to Mesh
2016-04-11 23:50:15 +02:00
curves.cpp
Cycles: Code cleanup, prepare for strict C++ flags
2015-03-27 18:23:31 +05:00
curves.h
Cycles: Make Blender importer more forward compatible
2016-02-12 15:27:33 +01:00
film.cpp
Cycles: Fix two small memory leaks and deduplicate table freeing
2016-05-08 17:44:03 +02:00
film.h
Cycles: Make Blender importer more forward compatible
2016-02-12 15:27:33 +01:00
graph.cpp
Cleanup code style inconsistency in last commits.
2016-05-17 23:41:45 +02:00
graph.h
Cycles: Use explicit qualifier for single-argument constructors
2016-05-11 16:51:14 +02:00
image.cpp
Cycles: Add support for bindless textures.
2016-05-19 13:14:37 +02:00
image.h
Cycles: Add support for single channel byte textures.
2016-05-12 14:51:42 +02:00
integrator.cpp
Fix T48421: AO pass broken, only works when AO in cycles is enabled
2016-05-13 17:33:40 +02:00
integrator.h
Cycles: Make Blender importer more forward compatible
2016-02-12 15:27:33 +01:00
light.cpp
Fix issue in with multiple importance sampling in recent code refactor.
2016-05-18 01:51:30 +02:00
light.h
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
mesh_displace.cpp
Fix issue in with multiple importance sampling in recent code refactor.
2016-05-18 01:51:30 +02:00
mesh.cpp
Cycles: Explicitly mark arguments as unused
2016-05-18 09:12:47 +02:00
mesh.h
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
nodes.cpp
Cleanup code style inconsistency in last commits.
2016-05-17 23:41:45 +02:00
nodes.h
Code refactor: use dynamic shader node array lengths now that OSL supports them.
2016-05-17 21:39:16 +02:00
object.cpp
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
object.h
Cycles: Multi-thread object transform update
2016-04-20 18:17:24 +02:00
osl.cpp
Cycles: Explicitly mark arguments as unused
2016-05-18 09:12:47 +02:00
osl.h
Code refactor: use dynamic shader node array lengths now that OSL supports them.
2016-05-17 21:39:16 +02:00
particles.cpp
Cycles: Reduce verbosity of logging
2016-04-22 10:55:26 +02:00
particles.h
Cleanup: Fix Cycles Apache header.
2014-12-25 02:50:24 +01:00
scene.cpp
Cycles: Reduce verbosity of logging
2016-04-22 10:55:26 +02:00
scene.h
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
session.cpp
Cycles: Stop rendering when bad_alloc happens
2016-04-20 16:19:49 +02:00
session.h
Cycles: Use explicit qualifier for single-argument constructors
2016-05-11 16:51:14 +02:00
shader.cpp
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
shader.h
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Cleanup: Fix Cycles Apache header.
2014-12-25 02:50:24 +01:00
svm.cpp
Code refactor: use shader pointers rather than shader indexes.
2016-05-17 21:39:16 +02:00
svm.h
Code refactor: use dynamic shader node array lengths now that OSL supports them.
2016-05-17 21:39:16 +02:00
tables.cpp
Cycles: Fix two small memory leaks and deduplicate table freeing
2016-05-08 17:44:03 +02:00
tables.h
Cycles: Fix two small memory leaks and deduplicate table freeing
2016-05-08 17:44:03 +02:00
tile.cpp
Cycles: Resumable render implementation for Cycles
2016-03-30 16:02:27 +02:00
tile.h
Cycles: Resumable render implementation for Cycles
2016-03-30 16:02:27 +02:00