blender/source/gameengine/Ketsji/KX_PolyProxy.h
Joerg Mueller 0be08725ad Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
2010-08-16 12:14:09 +00:00

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C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_POLYROXY
#define __KX_POLYPROXY
#ifndef DISABLE_PYTHON
#include "SCA_IObject.h"
class KX_PolyProxy : public CValue
{
Py_Header;
protected:
class RAS_Polygon* m_polygon;
class RAS_MeshObject* m_mesh;
public:
KX_PolyProxy(const class RAS_MeshObject*mesh, class RAS_Polygon* polygon);
virtual ~KX_PolyProxy();
// stuff for cvalue related things
CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
const STR_String & GetText();
double GetNumber();
STR_String& GetName();
void SetName(const char *name); // Set the name of the value
CValue* GetReplica();
// stuff for python integration
static PyObject* pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialIndex)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getNumVertex)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,isVisible)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,isCollider)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialName)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getTextureName)
KX_PYMETHOD_DOC(KX_PolyProxy,getVertexIndex)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMesh)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterial)
};
#endif // DISABLE_PYTHON
#endif //__KX_POLYPROXY